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Old May 27th, 2003   #1 (permalink)
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Talking Zelda OoT Subscreen Delay Fix

I just read about it at www.emutalk.net by the use of Gameshark Codes the subscreen delay is fixed!
http://www.emutalk.net/showthread.php?threadid=13878
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Old May 27th, 2003   #2 (permalink)
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I tried those a while ago, and all I got was a hard drive that shut off when I tried to play the game (along with the OS just restarting), heh heh. And yes, I did try the correct region... actually, tried multiple codes there.
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Old May 27th, 2003   #3 (permalink)
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thats funny, it worked fine for me must be something wrong
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Old May 28th, 2003   #4 (permalink)
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I haven't tried it yet, but several people are saying that it works for them... I always just F4ed throuhg that delay.

It's a wonder that some patches haven't been developed to fix such trivial errors, I don't think it would take too much effort or skill to do so, so long as the ROM region and version were known...
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Old May 28th, 2003   #5 (permalink)
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well this a temp fix anyways, I think its a PJ64 and 1964 emulator bug
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Old May 29th, 2003   #6 (permalink)
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Quote:
Originally posted by felinusz
I haven't tried it yet, but several people are saying that it works for them... I always just F4ed throuhg that delay.

It's a wonder that some patches haven't been developed to fix such trivial errors, I don't think it would take too much effort or skill to do so, so long as the ROM region and version were known...
lol... go read Tooie's brief explanation of how he did that on page 3 - it's severely non-trivial.

Last edited by Smiff; May 29th, 2003 at 20:57..
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