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#1 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: The land of Insanity
Posts: 573
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PJ64 on an old system - HELP!
Okay, here's the specs of the comp I'm trying to use: PIII450mhz 128mb ram Voodoo3 3000 Windows XP (DX8.1) Here's the problem: I'm trying to get PJ641.5 to run Super Mario 64 with Glide64 0.4 Everytime I try, all I get is a black screen and no sound and the system stops responding. If I run the game in windowed mode I DO get sound. (FYI: Super Mario 64 is the ONLY game that is going to be played on this comp.) Also, If I use Jabo's D3d plugin I get "Direct3d failed to initilize your HAL device...." I've tried other sets of 3rd party V33k drivers for windows xp and I've had no luck, in fact if I use a different set it screws Glide in other apps like ePSXe with Lewpy So here's my questions 1) Can I get SM64 w/ PJ64 1.5 running on this comp 2) If I can, can you reccomend the best set of 3rd party drivers to use with WinXP, PJ64 1.5 and ePSXe? 3) If I can't, can you recommend an emulator I CAN use? (remember the only game that will be played is Mario64 but it has to be with sound) Any help appriciated
__________________
Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now OS1 : Windows XP / SP2 | Direct X 9 OS2 : Gentoo Linux 2006.0 OS3 : Windows Vista Beta 2 ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K) Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5 |
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#4 (permalink) |
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SEGA Fanatic
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Nebraska, U.S.
Posts: 1,579
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I had the same problem. I had a no name video card with 4 MB RAM and it told me that it failed to initialize the HAL device. To add to that, my 333 Mhz pII and 64 MB RAM prolly wasnt efficient enough and i though n64 emulation on my PC was impossible. Then, I bought a GeForce 2 with 64 MB RAM and now i can run games at full speed. another thing....why just Mario 64? if u were running more games, then it'd be worth it to spend $30 on a new card, but not just for 1 game. |
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#5 (permalink) | |
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Tsundere-chan
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Posts: 10,388
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Quote:
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#6 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: The land of Insanity
Posts: 573
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Except that uHLE is dead and buggy. I hope Dominator et al. make some progress with their UHLE-based project. (although I'm a bit of a hypocrite, as I decided to use Corn which is also dead but not as buggy.
__________________
Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now OS1 : Windows XP / SP2 | Direct X 9 OS2 : Gentoo Linux 2006.0 OS3 : Windows Vista Beta 2 ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K) Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5 |
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#8 (permalink) |
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SEGA Fanatic
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Nebraska, U.S.
Posts: 1,579
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I HATE Uhle, Supra HLE, andUltra HLE 2046 (maybe the new release'll be good). Dont know why. Maybe its the compatability. Im gettin along just fine with my GeForce 2 and PJ 64 so ill stick to that.
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