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#1 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2002
Location: Nova Scotia, Canada
Posts: 107
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desperate noob
alright after all the EpsxE i've been playing lately i decided to go back to some good old 64 so i downloded mario kart 64 and fired it up, it some graphical flaws which wasn't a big deal but the biggest thing i noticed was that it lagged at certain parts for around 1-5 seconds at a time. I just curios why this is hapening because i thought my system pretty good, atleast good enough to play nintendo 64 games. i'm running on a Asus Nforce 2 board, 2.2ghz T-bred B, geforce 3, 256 pc-3200, and audigy 2. i know i should really get 512 ram but i still think 256 should be enough for N64 games. i'd appreciate any help you could give and it might just be a driver or configuration problem that i have. also i havn't really updated any of my N64 emulation software so what would be the best N64 emulator, video, and sound plugin to use? |
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#3 (permalink) |
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No preservatives™
![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Toledo, OH. USA
Posts: 965
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Use the video plugin from version 1.4. Or try Rice's and icepir8's plugins.
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Videogame Gifs |
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#5 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2002
Location: Nova Scotia, Canada
Posts: 107
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yeah ok, i'm using Project 64 version 1.5 with Jabo's Direct 3D 6 1.5, Jabo's Direct sound 1.5 and under advanced settings my cpu core style is set to "recompiler", self-mod code method is set to "check memory advance", and default memory size is "4 MB"
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#7 (permalink) |
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overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
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I get lag with ALL plugins with Mario Kart 64 EXCEPT the newest glide plugin (0.31, available here at ngemu ). In fact I'm tempted to go buy a used Voodoo 3 PCI to use purely for N64 Emulation and it's odd compatibility w/glide.Try using that and see what happens. Also, it doesn't really matter how much ram you have for emuation purposes (which are mainly CPU and, with nice looking graphic settings, GPU based). anything more than 128 SD should suffice for the average user (I have wasted my money on 'overkill' RAM in case you are looking at my system specs )
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#8 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2002
Location: Nova Scotia, Canada
Posts: 107
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well thanks for the tip but i actually got mario kart 64 working by reverting back to Project 64 version 1.4 instead of using 1.5 which is great. oh and 1024 ram isn't nesesarily a waste since it can be very usefull but i'd say make it atleast pc-3200 or faster or else it's kind of pointless
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#9 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2002
Location: Nova Scotia, Canada
Posts: 107
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BTW, thanks for the help everybody, especially modem
__________________
AMD X2 3800+ manchester @ 2.7ghz DFI Ultra-D Nforce 4 /w 704-2bta custom bios 1024 OCZ DDR1 245mhz @ 6-2-2-2-1t EVGA 7900gs KO edition @ 530/745 /w Samsung 900NF Audigy 2 /w Creative 6.1 Speakers Windows XP Professional 32bit /w SP2 3DMark 2001 SE |
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#10 (permalink) |
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No preservatives™
![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Toledo, OH. USA
Posts: 965
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The "issue" is in the video plugin, not the core. That being the case, you don't need to use v1.4, just the video plugin from 1.4.
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Videogame Gifs |
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#11 (permalink) | |
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Mr. Stupendous
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Here, There and Everywhere.
Posts: 1,138
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Quote:
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Lives for the chase. |
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#12 (permalink) | |
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overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
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Quote:
Hmm, just checked and your right on that... I guess I have to eat my own words here... But, those games (Perfect dark and Goldeneye) aren't really for the 'average' user as they are quite system intensive .West49: I never use more that 800 megs of this RAM on anything besides benchmarking. and the RAM is actually 333 DDR, it's just backwards compatible. Although the 'backwards compatible' means that it causes tons of errors that f)ck up my system... Oh, well, time for a new motherboard...
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#15 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2002
Location: Nova Scotia, Canada
Posts: 107
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how do you tell how much ram a game is using?
__________________
AMD X2 3800+ manchester @ 2.7ghz DFI Ultra-D Nforce 4 /w 704-2bta custom bios 1024 OCZ DDR1 245mhz @ 6-2-2-2-1t EVGA 7900gs KO edition @ 530/745 /w Samsung 900NF Audigy 2 /w Creative 6.1 Speakers Windows XP Professional 32bit /w SP2 3DMark 2001 SE |
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#16 (permalink) |
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overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
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Press ctrl-alt-delete when running it, click the 'system usage' tab on the menu (unless you are using the 'user-friendly' ctrl-alt-delete interface, changable in 'change how users log on and off' in the control panel) and it will show you RAM usage. Subtract what the system uses at idle and presto you have your number. Note that the more RAM you have the more will be used. (keeping resources free and all) |
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