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Old April 11th, 2003   #1 (permalink)
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desperate noob

alright after all the EpsxE i've been playing lately i decided to go back to some good old 64 so i downloded mario kart 64 and fired it up, it some graphical flaws which wasn't a big deal but the biggest thing i noticed was that it lagged at certain parts for around 1-5 seconds at a time. I just curios why this is hapening because i thought my system pretty good, atleast good enough to play nintendo 64 games. i'm running on a Asus Nforce 2 board, 2.2ghz T-bred B, geforce 3, 256 pc-3200, and audigy 2. i know i should really get 512 ram but i still think 256 should be enough for N64 games. i'd appreciate any help you could give and it might just be a driver or configuration problem that i have.

also i havn't really updated any of my N64 emulation software so what would be the best N64 emulator, video, and sound plugin to use?
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Old April 11th, 2003   #2 (permalink)
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what video plug-in are u using?
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Old April 11th, 2003   #3 (permalink)
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Use the video plugin from version 1.4.

Or try Rice's and icepir8's plugins.
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Old April 11th, 2003   #4 (permalink)
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Uhh, can you post your plugins here? We need to know the config before help you
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Old April 11th, 2003   #5 (permalink)
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yeah ok, i'm using Project 64 version 1.5 with Jabo's Direct 3D 6 1.5, Jabo's Direct sound 1.5 and under advanced settings my cpu core style is set to "recompiler", self-mod code method is set to "check memory advance", and default memory size is "4 MB"
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Old April 11th, 2003   #6 (permalink)
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The random pauses is a problem with the newest version of pj64... try downloading version 1.4 of pj64... if that doesn't help, try 1.3.
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Old April 11th, 2003   #7 (permalink)
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I get lag with ALL plugins with Mario Kart 64 EXCEPT the newest glide plugin (0.31, available here at ngemu). In fact I'm tempted to go buy a used Voodoo 3 PCI to use purely for N64 Emulation and it's odd compatibility w/glide.

Try using that and see what happens.

Also, it doesn't really matter how much ram you have for emuation purposes (which are mainly CPU and, with nice looking graphic settings, GPU based). anything more than 128 SD should suffice for the average user (I have wasted my money on 'overkill' RAM in case you are looking at my system specs )
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Old April 11th, 2003   #8 (permalink)
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well thanks for the tip but i actually got mario kart 64 working by reverting back to Project 64 version 1.4 instead of using 1.5 which is great. oh and 1024 ram isn't nesesarily a waste since it can be very usefull but i'd say make it atleast pc-3200 or faster or else it's kind of pointless
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Old April 11th, 2003   #9 (permalink)
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BTW, thanks for the help everybody, especially modem
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Old April 12th, 2003   #10 (permalink)
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The "issue" is in the video plugin, not the core. That being the case, you don't need to use v1.4, just the video plugin from 1.4.
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Old April 15th, 2003   #11 (permalink)
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Quote:
Originally posted by felinusz
Also, it doesn't really matter how much ram you have for emuation purposes (which are mainly CPU and, with nice looking graphic settings, GPU based). anything more than 128 SD should suffice for the average user (I have wasted my money on 'overkill' RAM in case you are looking at my system specs )
actually thats not quite right. what a lot of people dont realise, is that when running games like perfect dark or goldeneye, both 1964 and pj64 actually take up over 100mb of ram. Now, leaving 28mb for everything else isnt such a good idea, is it? lol
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Old April 15th, 2003   #12 (permalink)
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Quote:
Originally posted by james.miller

actually thats not quite right. what a lot of people dont realise, is that when running games like perfect dark or goldeneye, both 1964 and pj64 actually take up over 100mb of ram. Now, leaving 28mb for everything else isnt such a good idea, is it? lol
Jamesmiller:
Hmm, just checked and your right on that... I guess I have to eat my own words here... But, those games (Perfect dark and Goldeneye) aren't really for the 'average' user as they are quite system intensive .

West49:
I never use more that 800 megs of this RAM on anything besides benchmarking. and the RAM is actually 333 DDR, it's just backwards compatible. Although the 'backwards compatible' means that it causes tons of errors that f)ck up my system... Oh, well, time for a new motherboard...
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Old April 15th, 2003   #13 (permalink)
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yeah thats true. Mind you, even Mario64 uses 72mb on my system lol
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Old April 15th, 2003   #14 (permalink)
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See how much RAM a game like Yoshi's Story takes up and you will really start laughing...

The most RAM intensive game I have is DK64. It uses about 150 megs.
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Old April 16th, 2003   #15 (permalink)
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how do you tell how much ram a game is using?
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Old April 16th, 2003   #16 (permalink)
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Press ctrl-alt-delete when running it, click the 'system usage' tab on the menu (unless you are using the 'user-friendly' ctrl-alt-delete interface, changable in 'change how users log on and off' in the control panel) and it will show you RAM usage. Subtract what the system uses at idle and presto you have your number.

Note that the more RAM you have the more will be used. (keeping resources free and all)
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