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#1 (permalink) |
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RaZoR (The Manic Cow!)
![]() ![]() ![]() ![]() Join Date: Jun 2002
Posts: 789
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Emulation Slow
why is it goldeneye and conkers bad fur day go slow most of the time please help my specs geforce 2 ultra, 900mhz pentuim 3, windows xp 512mb ram im uses a good graphics plug in what could it be
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What is real? How do you define real?, if real is what we touch, feel then reall is nothing but electrical signals interprited by your brain. PC SPEC Gigabyte 8IK1100 motherboard:mg: NEW ABIT IC7-G 2X 512MB PC3200LLPT CORSAIR RAM Intel Pentium 4 3.2GHZ Processor with HT Seagate SATA 120GB Hard drive, Maxtor IDE 120GB hard drive Creative Nvidia Geforce FX 5900 Ultra Creative Soundblaster Audigy 2 Platinum Pro CDRW 52X24X52X DVD ROM 16x 550 WATT antec PSU |
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#2 (permalink) |
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Registered User
![]() ![]() Join Date: Jun 2002
Location: most in need of colonic irragation
Posts: 120
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For some reason goldeneye eats up way more resources than other n64 games. conker work fine and dandy for me. I am not sure if the textures are static like many other games. I will look into it a little more
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If it is worth the price... It is worth the fight... Mocharock |
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#5 (permalink) |
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Ohana means family...
![]() ![]() ![]() Join Date: Mar 2003
Location: Jalur Gemilang
Posts: 353
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no matter what "goood" plugin u use, you still get slow with goldeneye. Maybe u should try 1964 emulator, it's (a bit) faster than PJ64.
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AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE :: N64 Emulation Setup :: EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a :: Playstation Emulation Setup :: EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2 |
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#7 (permalink) |
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Registered User
Join Date: Apr 2003
Location: denmark
Posts: 1
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I have never had any problems with any games .. all my ROM's run clean and smooth @ 60 (59,7) FPS
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// we got deathstar, we got deathstar - knock 'em out the box luke P4 2.0 gHz | 80 gB western digital | 512 mb RDram | triplex GeForce 4 TI4200 128 mb| SB L!ve 5.1 | Chieftec dragon cabinet | 19" AOC screen | Logitech MX700 | fUncpad 1030 | |
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#9 (permalink) |
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overclocking magus
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
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O.K. I guess I'll just post what I use to run these games... CONKER's BFD Jabo's D3D 6 1.5 video (default settings, resoloution up to you) Azimer's AUDIO 0.40 BETA (WIP) N-Rage Input This gives me perfect performance. No lag at all. Goldeneye Glide64 0.31 (with evoodoo) (seems to run faster than with other plugins, although it doesn't seem to work on all systems for some reason) use default settings, but set evoodoo to use a small window, NOT FULLSCREEN preferably 800x600, but use lower if neccesary Azimer's AUDIO 0.40 BETA (WIP N-Rage Input This gives me semi-playable perfromance, although there is a speed discrepency between sound and graphics. FPS anywhere from 45 to full 60 FPS depending on whats happening in-game. I don't know if the lag is caused by lack of processor power overall or by people with crap video cards like me...
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#11 (permalink) |
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Key To The Universe
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Stratosphere
Posts: 2,707
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In the next (and final) release of 1964, Goldeneye should get a nice speed up. This is because 1964 has two cores, a 32bit dyna core and a 64bit dyna core. The second one is much slower, but has higher compatibility. Some games requires the 64bit core in version 0.8.5, but schibo said that they will work in the 32bit core in the next version. The games schibo listed are: Perfect Dark, San Francisco RUSH, RUSH 2, Goldeneye, Banjo Kazooie, Banjo Tooie, most Turok Games, and probably others.
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