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Old March 27th, 2003   #1 (permalink)
Ohana means family...
 
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Join Date: Mar 2003
Location: Jalur Gemilang
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Smile Tweaking Jabo D3D7 1.4

I wonder if there's any guide on how to use Jabo D3D7 1.4 plugin (and also D3D6 1.5). i didn't found any readme file when i download it, so i really don't know well what is double triple filter, geometry transform, force depth compare etc. i would welcome any help. thanx dude! :eyes:
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:: N64 Emulation Setup ::
EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a

:: Playstation Emulation Setup ::
EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2
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Old March 28th, 2003   #2 (permalink)
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The force depth compare is used to view inside the rocket launcher in Conker's Bad Fur Day. That stuff is pretty advanced so don't turn any of it on unless Project64 tells you to.

And I think the triple filtering will make things faster in full-screen
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Old March 29th, 2003   #3 (permalink)
Ohana means family...
 
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well. thanx Kirby for that ermmm...few advise. I would welcome more help on all the other tweakings apart from what Kirby had just gave. pleeasssee?? (I'm showing my cute face ) pleazzze?
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AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE

:: N64 Emulation Setup ::
EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a

:: Playstation Emulation Setup ::
EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2
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Old April 1st, 2003   #4 (permalink)
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Join Date: Feb 2003
Location: Ensenada Mexico
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check the readmes with the project 64 package
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