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#1 (permalink) |
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Registered User
![]() Join Date: Dec 2001
Location: France
Posts: 72
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Hi, Yeah i've got mission impossible and it runs very very slow on pj64 and 1964. The sound is very choppy too . So Do you have an advice to make it run faster with no lagging sound ? What plugins should I use for these two emlators (in fact, especially for this game) ? An other problem : On extreme G the bottom of the screen is cut off, what is the way to solve it ? My config is : ----------------------------- - Duron 950 Mhz - Geforce 2 Ti 64 MO ddr - 256 Mo Sdram 133 Mhz - soundblaster 128 WinXP Pro ------------------------------ (and i'm not going to change it soon )
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----------------------------- - Duron 950 Mhz - Geforce 2 Ti 64 MO ddr - 256 Mo Sdram 133 Mhz - soundblaster 128 WinXP Pro ------------------------------ |
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#2 (permalink) |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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Undocumented but known issue. Nothing you can do about it ATM, unless you have an insanely powerful PC. In Extreme-G, the problem is the game's native resolution. You can tinker with the resolution settings in jabo's dx6 1.5 config: |
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#3 (permalink) |
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Registered User
![]() Join Date: Dec 2001
Location: France
Posts: 72
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well in fact that's a problem of missing polygons i think ...
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----------------------------- - Duron 950 Mhz - Geforce 2 Ti 64 MO ddr - 256 Mo Sdram 133 Mhz - soundblaster 128 WinXP Pro ------------------------------ |
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#5 (permalink) |
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Registered User
![]() Join Date: Dec 2001
Location: France
Posts: 72
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Iv'e got all the jabo's plugins and i've tried to change all the settings ... nothing seems to work .... You don't have this graphical problem ?
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----------------------------- - Duron 950 Mhz - Geforce 2 Ti 64 MO ddr - 256 Mo Sdram 133 Mhz - soundblaster 128 WinXP Pro ------------------------------ |
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#6 (permalink) |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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I've never tried extreme-g in any emu, but if Jabo's 1.4 doesn't work, probably nothing will. I was onder the impression that you were suffering from the "Jabo's 1.5 sux on GF2 and below" issue.
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#7 (permalink) |
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Registered User
![]() Join Date: Dec 2001
Location: France
Posts: 72
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Hahaha **** ! But i love my geforce 2 ... ok that's not so important ... in fact this game sux .... (I hated it on n64) but it was simply intellectual curiosity, and I hate when technology resists me
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----------------------------- - Duron 950 Mhz - Geforce 2 Ti 64 MO ddr - 256 Mo Sdram 133 Mhz - soundblaster 128 WinXP Pro ------------------------------ |
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#8 (permalink) | |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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Quote:
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#9 (permalink) |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 968
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I run Extreme-G2 without any glitches.... and smoothly on my Radeon AIW8500DV.... I got many more glithes with the GeForce cards. Perhaps the Jabo's D3D 1.5 are optimized for ATI..... BTW: Now I use more and more lattest Glide64 + eVoodoo 3.25 and the quality is great in most of my games....
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#10 (permalink) |
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Registered User
![]() Join Date: Dec 2001
Location: France
Posts: 72
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wow it sounds crazy : you use an emulator, with a plugins that requires an emulator of a video card ! coool
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----------------------------- - Duron 950 Mhz - Geforce 2 Ti 64 MO ddr - 256 Mo Sdram 133 Mhz - soundblaster 128 WinXP Pro ------------------------------ |
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#11 (permalink) |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 968
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Yep....And no slowdown.... Try it but you need an ATI 8500 or GF4 at least... Unfortunately I have only one Voodoo 2 card for all my PCs
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#12 (permalink) |
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Registered User
Join Date: Apr 2002
Location: Between the 1 and the 0
Posts: 49
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The glitches in Extreme G are normally with the emulator! It clips the polygons which are close to the "camera" i.e. in Concers Bad Fur Day at the intro (chainsaw) or in some levels of Perfect Dark when you get close to the wall. I hope the programmers can fix this small bug, but ... it doesn't seems to disturb the gameplay!
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Nature controls the coincidence |
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#13 (permalink) |
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¡¾¡¾¡¾¡ Fantasy ¡¾¡¾¡¾¡
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Manila, Philippines
Posts: 3,649
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i dont like MI in the n64 engine it sucks
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FoR PiNoYs WhO WanTs To BuY CheAp ParTs CliCk Here also Here Processor - Intel Quad 2 Quad q6600 G0 Stepping [Stock Settings] Memory - 2GB Team Elite 800mhz Graphics Card - Palit Daytone Geforce 8800 GT 512 MB Mobo - Abit IP-35-E OS - Dual Boot Windows XP Professional SP3 and Ubuntu Linux Pad - PS1 and PS2 > USB Adapter 3DMark05 Score - 35082 |
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#14 (permalink) |
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Registered User
![]() Join Date: Dec 2001
Location: France
Posts: 72
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another question : is MI slow on the real N64 ? and wich framerate is good for this game (i mean is the genuine game running at 60fps or 30 fps ) ?
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----------------------------- - Duron 950 Mhz - Geforce 2 Ti 64 MO ddr - 256 Mo Sdram 133 Mhz - soundblaster 128 WinXP Pro ------------------------------ |
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#16 (permalink) | |
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Registered User
Join Date: Apr 2002
Location: Between the 1 and the 0
Posts: 49
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Quote:
For PAL games (E, GER,...) the normally framerate is 50 fps! A little bit slow! For NTSC games (USA, J...) the framerate counter 60 fps! So I prefer the US games, they are a small amount faster. If the game runs under 50 or 60 fps you have a too slow machine. Update your CPU, that increases more the performance.
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Nature controls the coincidence |
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#17 (permalink) | |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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Quote:
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