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#1 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: somewhere
Posts: 8,624
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Donkey Kong 64
Before I start, is anyone here capable in playing this game perfectly? if not, then there is no use looking at my problem. Anyways, I cannot hear a Realtime audio when playing this game on either PJ64 or 1964. Meaning that the video is faster than the sound, so hear the rap song too late while i see the lyrics go fast in front of me . Tried all Video and Sound plugins including Jabo's D3D7 v1.4, D3D6 v1.5 , Glide64 , Jabo's Direct Sound and Azmier's sound plugin (spelling mistake) , any suggestions how to over come this problem?
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#2 (permalink) |
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Anti-Brand Loyalist
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Its too dark to tell...
Posts: 3,237
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Donkey Kong 64 is evil!!!!! too rappish. rap = evil
anyway... donkey kong plays fine with glide 64 and azimer's sound hle. and pj64 1.5 I'm using a voodoo 3 pci, a regular ac'97 integrated sound card on an eMachine (633 celeron)
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Iris: (Proc:Intel Pentium4 2.8Ghz w/ HT UNLOCKED @ 15x200) (Mobo: Asus P4C800-E) (RAM: Corsair XMS 2x512MB DDR400) (HDD 1: Seagate 80GB, 8MB Buffer, 7200 RPM) (Disk Drive 1: Lite-On 16x DVD Burner 1673S) (GFX Card: Radeon 9800 All-In-Wonder Pro 128MB) (Sound Card: Sound Blaster Audigy) Morrigan: (Proc:AMD Athlon 2500+ @ 11x200) (Mobo: Asrock K7V88) (RAM: Corsair XMS 512MB DDR400) (HDD 1: Seagate 80GB, 8MB Buffer, 7200 RPM) (Disk Drive 1: NEC 16x DVD Burner 3200AG) (GFX Card: Radeon 920064MB) (Sound Card: Sound Blaster Live! 5.1) |
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#4 (permalink) |
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Prepare for Descent...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Canada
Posts: 2,615
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Make sure that you have video sync enabled (I think thats what it is).
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My Computer specs: Pentium 4 2.6Ghz 512 MB of RAM Geforce FX 5700 128 MB Windows XP SP1 Click here for Flaretech.Biz Web Hosting |
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#5 (permalink) |
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..::NL_HC_NL::..
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: THE PLACE EVERYONE FORGOT
Posts: 1,744
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I seem to have a problem playing DK64.
Everytime I get this stupid message : In a permanent loop that cannot be exited. Emulation will stop now. Verify ROM and ROM settings. But if I load it into 1964 I get a message that it doesn't have the expansion pack enabled. I've taken a screenie of the rom info , but GoodN64 qualifies it as good.
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![]() Senior Member of the "Optimism-Non-Pessismism Club" ---------- Specs : PENTIUM 4 2,5 Ghz / GEFORCE FX 5700 Ultra --------- ---------- SOUND BLASTER Audigy2 Platinum/ 512MB DDR -------------- ---------- If you don't agree with me then that's OK by ----------------- ---------- me but I hope you respect my opinion as well ---------------- |
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#6 (permalink) |
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Old Gaming Guy
![]() Join Date: Jan 2002
Location: UK
Posts: 93
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Kingstar: Have a look at the large thread on EmuTalk's Project64 forum about Donkey Kong 64. The game had some serious timing issues that meant you needed to use very high Counter Factor's (7 or 8) to make some jumps, which needed the 1964 emulator. I don't think these issues were fixed in PJ64 v1.5, so unless you're willing to fiddle with the game settings a lot steer well clear.
T.O.F.K.A.Z: 3 things to note: 1) The ROM name is tagged with [b1], this means it is a bad dump so the problem you are seeing is probably caused by the bad dump. Get a [!] tagged ROM, or at least with a [b or [h tag. 2) The ROM is (E), or European. This means it's a PAL 50VI/s game and since Donkey Kong 64 already has serious timing issues anyway it probably only works well on the US, or (U) dump. 3) It's listed as a .rom, which might mean it's unzipped. Unless your hard drive is very slow or you have very little RAM (64/128Mb) you'll want to ZIP it to save some space. My good US dump is only 26.5Mb zipped, a saving of 5.5Mb. As for graphics plugins, I've had no problems running it with Jabo's D3D (v1.4 or v1.5) so unless Glide64 has fixed the sticking out polygon bug (which isn't plugin related according to the PJGameFAQ) I see no need to use it on an nVidia or ATI card. I've never bothered to watch the intro though, rapping monkeys aren't my thing
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#7 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: somewhere
Posts: 8,624
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yes, you got it right. Its a timing issue. the sound loads before the text, and its just annoying. Thanks for mentioning that for me, I almost forgot about Emutalk, it have been a while since i last been there
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#8 (permalink) |
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Random Madness
![]() ![]() ![]() Join Date: Nov 2002
Location: Pearl,Mississippi,USA
Posts: 494
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Your problem is alot better than mine it won't even load and it says that I don't have the 8 meg expansion pack well I check the config., and it says I do.
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---------------------------------- | Intel Pentium 4 3.4 GHz | Windows Vista | 1.7 Gig of Ram | Nvidia 8600 GT OC | Sound Blaster Audigy2 ZS - Gamer : Limited Edition | Western Digital 250 Gig HD | Lite-on DVD-RW/CD-RW | HP Pavilion 19" LCD" -------------------------------- |
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#9 (permalink) | |
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..::NL_HC_NL::..
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: THE PLACE EVERYONE FORGOT
Posts: 1,744
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Quote:
On 2) You mean sound and video noy being in sync , well Banjo-Kazooie has this as well (intro only as far as I know) but I'll check for an Us dump. On 3) Yep I unzipped it , but this nothing to do with the size of my hdd or am (Maxtor Diamond Max Ultra 80 Gb and 512 MB DDR Ram) But still thanks for all your help.
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![]() Senior Member of the "Optimism-Non-Pessismism Club" ---------- Specs : PENTIUM 4 2,5 Ghz / GEFORCE FX 5700 Ultra --------- ---------- SOUND BLASTER Audigy2 Platinum/ 512MB DDR -------------- ---------- If you don't agree with me then that's OK by ----------------- ---------- me but I hope you respect my opinion as well ---------------- |
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