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Old May 26th, 2002   #1 (permalink)
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Ucode/microcode confusion?

Seems that different games uses different ucodes. I have no idea they are for or which one to use to what game. Is there a way to autodect/use the ucodes like the way glide64 plug does? I like jabo's d3d plug, but many times i don't understand how to use the ucodes, since they seem to be the "bottomline" for successful gfx emulation.

Great plugs Jabo! And awesome plug to the dude who did glide64!

Keep up the good work!
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Old May 26th, 2002   #2 (permalink)
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dave2000 done glide64.
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Old May 26th, 2002   #3 (permalink)
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I don't understand what the problem is. Jabo's D3D plugin will autodetect the Ucode for all but a handfull of games.
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Old May 27th, 2002   #4 (permalink)
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My mistake, I meant that RSP thinga-ma-jig.
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Old May 28th, 2002   #5 (permalink)
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Quote:
Originally posted by Sanhime
My mistake, I meant that RSP thinga-ma-jig.
The RSP (Reality Signal Processor) is a co-processor in the N64 that handles sound/music and some video, depending on how the game developers choose to implement it. Through the RSP interface, PJ64 supports low-level emulation of audio. This means better compatibility than high-level emulation generally, but at the cost of performance on weak systems. PJ64 does not support low-level graphics emulation, so you'll always want to check the box "send display lists to graphics plugin."

With the box "send audio lists to audio plugin" un-checked, you'll be using low-level emulation of audio. Use that if the performance is good. If you put a check in the box however, you'll need to use an HLE audio plugin, and the only one that supports that is Azimer's plugin.

Hope that clears up things.
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