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#1 (permalink) |
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Banned
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Sacred Ground, NYC, USA
Posts: 873
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Ucode/microcode confusion?
Seems that different games uses different ucodes. I have no idea they are for or which one to use to what game. Is there a way to autodect/use the ucodes like the way glide64 plug does? I like jabo's d3d plug, but many times i don't understand how to use the ucodes, since they seem to be the "bottomline" for successful gfx emulation. Great plugs Jabo! And awesome plug to the dude who did glide64! Keep up the good work! |
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#3 (permalink) |
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No preservatives™
![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Toledo, OH. USA
Posts: 965
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I don't understand what the problem is. Jabo's D3D plugin will autodetect the Ucode for all but a handfull of games.
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Videogame Gifs |
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#5 (permalink) | |
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No preservatives™
![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Toledo, OH. USA
Posts: 965
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Quote:
With the box "send audio lists to audio plugin" un-checked, you'll be using low-level emulation of audio. Use that if the performance is good. If you put a check in the box however, you'll need to use an HLE audio plugin, and the only one that supports that is Azimer's plugin. Hope that clears up things.
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