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Old May 20th, 2002   #1 (permalink)
RF
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Zelda2 MOM

What plugin(s) and setting(s) was used to get MOM workin like this?

http://www.ngemu.com/forums/showthre...threadid=17334

The picture is what i currently get, and the rom info.
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Old May 20th, 2002   #2 (permalink)
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what plugins do you use?
i use jabo's d3d7 video plugin and look fine.
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Old May 20th, 2002   #3 (permalink)
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with jabo's d3d7 zelda2 mom look like this:
Attached Images
File Type: bmp snap0001.bmp (150.1 KB, 75 views)
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Old May 20th, 2002   #4 (permalink)
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yea i used jabo's d3d 7 plugin, thats what i got.
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Old May 20th, 2002   #5 (permalink)
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can u post your rom info plz? and your settings for jabo's d3d7
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Old May 20th, 2002   #6 (permalink)
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sure, there is rom and plugin info.
Attached Images
File Type: jpg zelda 2 mom info.jpg (151.7 KB, 282 views)
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Old May 20th, 2002   #7 (permalink)
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Thanks, still looks the same tho, i guess its just my pc.

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Old May 20th, 2002   #8 (permalink)
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try downloading the latest drivers for your card! or some eary like last years . with my old nvidia , when i last used it i had the 2000 drivers on it my system, and it worked way awsome..but now i think i need a new 1!!any 1 got agood cheap nvidia video card!
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Old May 21st, 2002   #9 (permalink)
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Your problem is the Voodoo
Geforces have no problem with jabo d3d, even the cheapest one
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Old May 21st, 2002   #10 (permalink)
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yep, blame the voodoo for the crappy gfx... why don't u buy a geforce2 mx??? or a 4mx?? they are cheap, and way better... many may argue for the 4 mx, but for emu purposes it is ok... and cheap...
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Old May 22nd, 2002   #11 (permalink)
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yea i guess. I will look into it. What about the radeon 8500?
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Old May 22nd, 2002   #12 (permalink)
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Don't listen to those guys.. Use Dave's glide64 pluggin with your voodoo 3.. It's the best N64 emu graphics pluggin for voodoo cards.. It runs Zelda OOT perfectly and Dave is currently working on MM..

I also get that weird graphics with my voodoo 5 and jabo's d3d.. IT's more a fault of jabo's d3d than the voodoo's..

If you got some cash to spare then go for the upgrade.. Try out glide64 before you buy a new card though..
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Old May 22nd, 2002   #13 (permalink)
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That original image is actually REALLY iffy, even for a Voodoo3. When I used to run Zelda 2 on my V3, the most glaring problem for me was the fact it wouldn't render the sky (just shaded it red). Disabling AGP texturing/Advanced AGP with the classic DX tool would help for Jabo's. 3rd party drivers like x3dfx's from Voodoo Files can do better job's than the standard v1.05 or v1.07 drivers.

But as fivefeet8 says, enjoy the miracle that Dave got the Zelda's working with Glide64 so quickly, it should now look as good as UHLE Zelda ever did but in much higher resolutions like 1280x960.

*EDIT*
Just noticed you are running the PAL version, it will have many resolution issues. You'll want to get a known good US version (NTSC) to ease play, unless you can live with those issues just for the lower speed requirements that 50VI/s over 60VI/s earns you.
*/EDIT*
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Old May 23rd, 2002   #14 (permalink)
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I've got my V3 running OOT and MM almost perfect with Glide64.
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Old May 28th, 2002   #15 (permalink)
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MoM uses the extended Vram which means emulators have to use extra Vram to emulate all textures... If a plugin is not optimized for a specific card ( in this case V3 and it's 16megs ram) then it will not show the textures at all keep the program from slowing... your best bet is to use a plugin made for Voodoo cards as all others are optimized for at least 32megs Vram.
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Old May 29th, 2002   #16 (permalink)
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Quote:
Originally posted by Koji |{night
MoM uses the extended Vram which means emulators have to use extra Vram to emulate all textures... If a plugin is not optimized for a specific card ( in this case V3 and it's 16megs ram) then it will not show the textures at all keep the program from slowing... your best bet is to use a plugin made for Voodoo cards as all others are optimized for at least 32megs Vram.
bollox, you don't know what you're talking about
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Old May 29th, 2002   #17 (permalink)
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Probably... I know quite a lot about a lot of things... but most of what I do is conjecture about it then forget to put that I don't know how anything really works and that what I am saying is usually a guess based on

A: Past experiences I have had... in this case a long time ago when I had a voodoo 2 I had similar problems when playing PSX games in bleem. As well as playing MoM with my dad's laptop that only had a 8 meg ATI card.

B: Others past experience... I have heard such things happening to other people and there fore used that as it fit my original thesis based on my personal experience with another emulator.

C: Technical explanations I have gathered from other people who I trust I know what they are talking about. In this case I didn't have any direct link with explantations I had heard before but I remember hearing someone say that texture loss is due to lack of V-ram on a card. I had thought the 4 meg add-on for the N64 had been video based as it increased resolution and other video aspects. Because of that I would assume that the person who is trying to emulate such a game would need more v-ram themselves unless a card had been suitably optimized for such a task...

I am sorry for the misconceptions... thanks for correcting me so I don't make such a stupid mistake again.
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Old October 31st, 2002   #18 (permalink)
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Quote:
Originally posted by AbbaddoN
sure, there is rom and plugin info.
I have noticed that you are using the PAL version of the ROM. Did you play this game in French ?

Because i am french (a newbie in PJ64 also), and i didn't find on the net how to choose the french language of the game ?

To stay in the topic, my Zelda' graphic are pretty good with my GF 4 Ti 4200.
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Old October 31st, 2002   #19 (permalink)
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Quote:
Originally posted by Koji2009
Probably... I know quite a lot about a lot of things... but most of what I do is conjecture about it then forget to put that I don't know how anything really works and that what I am saying is usually a guess based on

A: Past experiences I have had... in this case a long time ago when I had a voodoo 2 I had similar problems when playing PSX games in bleem. As well as playing MoM with my dad's laptop that only had a 8 meg ATI card.

B: Others past experience... I have heard such things happening to other people and there fore used that as it fit my original thesis based on my personal experience with another emulator.

C: Technical explanations I have gathered from other people who I trust I know what they are talking about. In this case I didn't have any direct link with explantations I had heard before but I remember hearing someone say that texture loss is due to lack of V-ram on a card. I had thought the 4 meg add-on for the N64 had been video based as it increased resolution and other video aspects. Because of that I would assume that the person who is trying to emulate such a game would need more v-ram themselves unless a card had been suitably optimized for such a task...

I am sorry for the misconceptions... thanks for correcting me so I don't make such a stupid mistake again.
ROFL!!! MoM uses the memory expansion, and that is NOT Vram. Missing textures (especiall in bleem!) Are due to **** driver support.

reichfuher: use glide64.
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