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Old March 5th, 2009   #1 (permalink)
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Hi res texture pack hepl please.

Hi,
after trying everything i could think of to try to make my zelda work with the hi res texture i found i am posting here.
I use the rice video plugin 6.1.1. beta 10, i have created a hires_texture folder in my plugin folder followed by a The Legend of Zelda folder. All that with project64.
So what is happening is that the i load the rom the emulator load the textures in a couple of second and then just crash! Project64.exe has stopped working and that's it! I am on vista if that has anything to do with it.
Anyone any idea why it crashes so badly? btw if i load a rom that has no he res texture to load it works just fine!
Thanks.
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Old March 5th, 2009   #2 (permalink)
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Glide64 is better.
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Old March 5th, 2009   #3 (permalink)
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Ok is there any tutorials about glide64? I only found some about the rice video plugin. Because i tried glide64 'napalm' 1.0 but when i go in the texture enhancement part there is nothing in the filter or format scroll! (all other scroll work just fine) So am i missing something?
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Old March 5th, 2009   #4 (permalink)
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are you using the latest glide64 napalm...
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Old March 6th, 2009   #5 (permalink)
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I have written the one i am using : glide64 'napalm' public release 1.0. There is a texture enhancement tab i can go in it but then there is nothing in the drop down menu for the different option such as format. I can still tick any boxes though.
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Old March 6th, 2009   #6 (permalink)
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Do you have the November 18 update?

Glide64 - Home
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Old March 6th, 2009   #7 (permalink)
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Well i do now and no change i wish my thing would look like yours...
I am clicking on the format drop box in the attached screen.
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Old March 6th, 2009   #8 (permalink)
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That's weird..
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Old March 6th, 2009   #9 (permalink)
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Use the arrow keys to move the selection down. That will fix it until we get it fixed in the SVN builds.
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Old March 6th, 2009   #10 (permalink)
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It works! Using the arrow was the solution don't know why i didn't think of trying. Thanks a lot!
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