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Old December 19th, 2008   #1 (permalink)
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PJ64 can't be run on a Quad Core?! WTC?

Just got an upgrade for my machine (new motherboard and CPU) and PJ64 has worked on the Quad Core BEFORE I reinstalled Windows XP Home. Sure, it was slow because Windows was corrupted, but it at least ran games. However, since I reinstalled in a week or so ago, I've been having nothing but trouble with PJ64. Whether it's 1.7.0.49 or 1.6, the emulator crashes when trying to load a game. Something to the effect of this: happens every time! What the bloody h*** is going on!?? Out of all the programs that run flawlessly (and are mostly coded to run on single core CPUs), PJ64 has to be the one to screw me over; I will not get a new CPU just 'cause one program doesn't work. I've posted this issue on a few other forums and some have suggested I try to turn off DEP in Windows. Did it help? Nope. Not one bit. My question is: how is it possible that PJ64 ran okay before the WinXP reinstall, and then suddenly stop working after the XP reinstall? Either A: they must be prejudiced/discriminated towards users with quad core processors or B: Windows must be more retarded than I thought.
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Old December 19th, 2008   #2 (permalink)
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........

Post on the special beta forum for the 1.7 branch?
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Old December 19th, 2008   #3 (permalink)
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I did that, and that's what they told me to do. A lot of good that did. PJ64 1.6 has a similar issue, so maybe someone could help me with a non-beta. Every time I load a ROM, it gets to 100% like it normally should, but then after it loads, I get the classic XP crash error message. Every freakin' time!
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Old December 19th, 2008   #4 (permalink)
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Keep to one forum dude, you don't want to let every forum know how much you fail since it works for everyone else.
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Old December 20th, 2008   #5 (permalink)
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That's the same problem i had

Glide64 Napalm slight help?

Try anuther plugin and not the guild3x
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Old December 20th, 2008   #6 (permalink)
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This problem is fixed.
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