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Old June 22nd, 2008   #1 (permalink)
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Scanlines?

Does anybody know of a way to get scanlines in pj64?
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Old June 22nd, 2008   #2 (permalink)
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use a really low resolution like 320x240
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Old June 22nd, 2008   #3 (permalink)
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OK, tried that, but it didn't produce scanlines.
Any other possibilities? almost every emulator has the option of scanlines (some people really hate them, but I am not one of them..)
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Old June 22nd, 2008   #4 (permalink)
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Shaders.
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Old June 22nd, 2008   #5 (permalink)
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Mudlord, can you be a little bit more explicit?
Do I need to download a plugin or something?
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Old June 22nd, 2008   #6 (permalink)
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I don't think that there are a scanlines feature in P64, drop a request to the developers (GFX plugins developers).
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Old June 22nd, 2008   #7 (permalink)
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Yes, you need to download a DirectX9 capable video plugin.

And the patch from my site.
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Old June 23rd, 2008   #8 (permalink)
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Ehh wait... you mean there actually is a plugin with scanline simulation for N64 plugins? What took it so log? xD
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Old June 23rd, 2008   #9 (permalink)
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Great work Mudlord, I never knew you could apply shaders to pj64.
Is there a way to get rid of the banding of the scanlines?
My laptop has a native resolution of 1280x800, and I also have this set with the plugin I use for pj64 (Mudlord's Rice Video Build 6.1.3 - DX9), but I get this banding when running in fullscreen with the scanline shader (see attached picture)
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File Type: jpg example.jpg (59.8 KB, 22 views)
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Old June 23rd, 2008   #10 (permalink)
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Quote:
Ehh wait... you mean there actually is a plugin with scanline simulation for N64 plugins? What took it so log? xD
Yes.

Because I couldn't be arsed to write the shader. One of my friends, did the scanline shader.

Quote:
but I get this banding when running in fullscreen with the scanline shader (see attached picture)
This is due to how the shader is programmed. The shader was originally intended for BSNES, so it works with a lower internal resolution. So you could try editing the shader until you get a decent result.
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Old June 24th, 2008   #11 (permalink)
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Hi Mudlord, thanks for your reply. This might be a stupid question, but which program do you use to edit a shader? I tried NVIDIA FX composer, but it won't load .fx files. Can you point me in the right direction?
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Old June 25th, 2008   #12 (permalink)
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Try something like Notepad
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Old June 25th, 2008   #13 (permalink)
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Thanks Mudlord, just notepad hm? (blush) forgot the K.I.S.S. principle I guess.
Anyway, for those interested and who have the same vertical resolution as me (800) this scanline shader is nicer and doesn't have the banding of the original one.

Thanks again Mudlord for your help
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File Type: zip shader.zip (382 Bytes, 22 views)
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Old July 18th, 2008   #14 (permalink)
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may i ask, what is the purpose of scanlines?
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Old July 18th, 2008   #15 (permalink)
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