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Old January 23rd, 2008   #1 (permalink)
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Syncing sound/Graphics glitches in Disruptor

I'm playing the (rare) game Disruptor, and the cutscenes are hard to get through since the sound is not synced to the video. Is there any way I can fix this (aka, what sound plugins and/or settings can I use)?

Also, I'm not sure if this can be fixed, but there are a TON of graphics glitches when I play. I'll turn and whole walls will disappear for a few seconds. Everytime I move, some terrain usually disappears. I might just have to live with it, but is there anything I can do?

Thanks for your help with both problems!!!
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Old January 23rd, 2008   #2 (permalink)
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these are my settings, i dont know if they will work for you though:


Plugin: Pete's DX6 D3D Driver 1.1.76
Author: Pete Bernert
GFX card: NVIDIA GeForce Go 7900 GS

Resolution/Color:
- 1920x1200 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 256 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60.0

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Full vram: on
- Game fixes: on [00000001]



for sound i use eternal spu 1.41 (non-lite) with the following settings:

i have the top 3 boxes ticked

in the actual config mine is set up like this:

audio device- directsound
buffer size- 80 (doesnt have to be this, so set it to your preferance)
audio-out method- thread

all 3 special game fixes enabled

"wait for XA buffer is free" enabled under the "misc" section

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