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Old January 21st, 2008   #1 (permalink)
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FF VIII skippy fmvs

First off im sorry if my posting is getting annoying
but on epsxe when ever there is a fmv scene it like moves the stops for like half a sec then moves again its not a big deal but its a bit irratating since FF8 imo has like the best fmv scenes in all of the ps series. and also the flash before a battle isnt a flash more like some black crap on the screen..
and it isnt my game cause on the psx emulator it move perfectly fine

any ideas how to fix these?

as many of you alrdy know ghx card is ati radeon 9250

Thanks in advance
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Old January 21st, 2008   #2 (permalink)
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Please post your graphics plugin settings.
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Old January 21st, 2008   #3 (permalink)
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Plugin: Pete's DX6 D3D Driver 1.1.74
Author: Pete Bernert
GFX card: RADEON 9250

Resolution/Color:
- 640x480 Window mode

Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 68

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: on [00000002]
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Old January 21st, 2008   #4 (permalink)
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On Direct3D-plugins, it's very hard to get battle-swirl working properly. Software and OGL2-plugins can handle them better. OGL2 may be too slow for you, but you may test it.

You have 68 on your FPS-limit? Pretty high. Try lowering it to 50 (on PAL) or 60 (on NTSC). I used to have a bit skippy FMV:s when I had wrong standard turned on. Then I had NTSC, not PAL.
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Old January 21st, 2008   #5 (permalink)
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try settings similar to mine with the d3d dx6 1.76 plugin. when using these, the graphical battle swirl effect doesnt show up, it just makes the sound effect that it usually goes with. but i highly doubt that you (or anyone) really cares about that effect anyway, hell i wouldnt even consider it a minimal loss.

Plugin: Pete's DX6 D3D Driver 1.1.76
Author: Pete Bernert
GFX card: NVIDIA GeForce Go 7900 GS

Resolution/Color:
- 1920x1200 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 256 MBytes (set this to either auto or the amount of vram your card has.)

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60.0

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Full vram: on
- Game fixes: on [00000001]
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Last edited by jonc2006; January 21st, 2008 at 08:25.
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Old January 21st, 2008   #6 (permalink)
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and FPS limit of 68 puts the FMV;s out of sync and causes the problem you are experiencing.

when ever an FMV plays, you should always set it to its autodetected default.
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Old January 21st, 2008   #7 (permalink)
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Change the sound plugin to the built in ePSXe one.
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Old January 21st, 2008   #8 (permalink)
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jonc i did your settings except i dont see where i can turn on full vram
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Old January 21st, 2008   #9 (permalink)
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i think that is indicating that its using full vram primitives, im not sure how to enable or disable it. if you have decent machine i dont think you need to worry about it though.

edit- if you have sound issues, use eternal spu 1.41 (non-lite), its one of the better plugins out there. these are the settings i use for it

have the top 3 boxes ticked

in the actual config mine is set up like this:

audio device- directsound
buffer size- 80 (doesnt have to be this, so set it to your preferance)
audio-out method- thread

all 3 special game fixes enabled

"wait for XA buffer is free" enabled under the "misc" section

neill's reverb
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Last edited by jonc2006; January 21st, 2008 at 16:44.
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Old January 21st, 2008   #10 (permalink)
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thanks i got it to work fine i even get the battle flash thingy
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