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Old January 3rd, 2008   #1 (permalink)
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Problem with games slow motion

Hello, I'm new with espx.

I have a lot of game that I want to replay so I download espx,
everything is fine except cinematics and filmed scene in game (eg Resident evil I and II).

with game sometimes:

http://perso.latribu.com/slimm/perso/re_bug_frames.jpg

With cinematics, the fps go down (50 -> 20 - 30), freeze...
With filmed game action and talking between characters, nearly the same, but this is not so bad that with cinematics.

I'm on a laptot acer aspire 5920G with VISTA, duo core intel 2.0ghz, GeForce MGt8600.

I test the same config with my brother's pc (XP, gforce fx 5700) and everything works perfectly well.
Is there a way to make this working with my laptop ?



bios: scph1001.bin
video : gpuPeteOpenGL2.dll
sound: ePSXe SPU core 1.5.2.
cdrom: ePSXe CDR WNT/W2K core 1.5.2.

video config:

Plugin: Pete's OpenGL2 Driver 2.8
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8600M GT/PCI/SSE2

Resolution/Color:
- 800x600 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: 50.0

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]

Last edited by Slimmx; January 3rd, 2008 at 12:43.
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Old January 3rd, 2008   #2 (permalink)
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try disabling frame skipping and then set your framerate limit to something like 60-70. if that doesnt work try using the d3d dx 6 plugin with settings like these:

Plugin: Pete's DX6 D3D Driver 1.1.76
Author: Pete Bernert
GFX card: NVIDIA GeForce Go 7900 GS

Resolution/Color:
- 1920x1200 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 256 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 65.0

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Full vram: on
- Game fixes: on [00000001]
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Old January 3rd, 2008   #3 (permalink)
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Ouwa fast answer
Okay it seems that it was the frame skipping, now the last frames bug is "disabled"

The cinematics now is "viewable" but still a little bit slow with dialogs sometimes only (loss of fps).

I already try to put 60 fps but I feeled that the game was a little bit too fast (it might be because I'm in a PAL world ^^)

For the moment this is playable and cinematics is viewable for my self, but i'll keep in mind your alternative configuration (if the post is still active later ^^)

Thank you !

Okay finaly i tryed your solution; this it better in game graphics and a little bit better for cinematics and game movies but not perfect.

Last edited by Slimmx; January 3rd, 2008 at 14:05. Reason: Automerged Doublepost
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Old January 3rd, 2008   #4 (permalink)
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its possible the sound plugin could be causing some issues, try using the eternal spu sound plugin instead with settings similar to these:

have the top 3 boxes ticked

in the actual config mine is set up like this:

audio device- directsound
buffer size- 80 (doesnt have to be this, so set it to your preferance)
audio-out method- thread

all 3 special game fixes enabled

"wait for XA buffer is free" enabled under the "misc" section

neill's
reverb
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Old January 3rd, 2008   #5 (permalink)
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Thank you, I tryed this but still the same loss of fps
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Old January 3rd, 2008   #6 (permalink)
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well one thing you could try is to set epsxe's priority higher in the task manager. another thing to do since you are using a dual core is to make it so epsxe is assigned to only one of the cores your CPU has. i dont know if these will have a major impact on your issue but they are things to try.

you said resident evil though right? try enabling sub channel reading in the cd rom plugin.
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