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#1 (permalink) |
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Registered User
Join Date: Sep 2007
Location: usa
Posts: 24
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about NVIDIA GeForce FX 5200 and OpenGL2
i have some problems, ive seen everyone using the internal x y settings on 1, thing is when i try these settings everything is really slow (like 5 fps) even though my card 'should' support it. here is my config that works flawlessly on any game i run
Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5200/PCI/SSE2 Resolution/Color: - 800x600 Fullscreen - NO desktop changing - Internal X resolution: 0 - Internal Y resolution: 0 - Keep psx aspect ratio: off - No render-to-texture: - Filtering: 6 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 65.0 Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 1/2 - Flicker-fix border size: 2 - GF4/XP crash fix: off - Game fixes: on [00001002] so whats with the internal x and y resolutions? btw my pc specs r as follows: cpu - 2.6ghz celeron d ram - 256mb (i know i gotta upgrade) hd - 7200rpm 60gb sound - audigy 4 cd - dvd burner joystick - recoil gge 909 i get the same issue on my vista machine with 1 gig of ram and a radeon x1300, x and y high res runs about 5 frames per second thanks in advance for the help Last edited by producer2007; September 16th, 2007 at 14:52. Reason: i cant spell |
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#3 (permalink) |
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Registered User
Join Date: Sep 2007
Location: usa
Posts: 24
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i forgot to mention i have the geforce overclocked to 320 core mhz and 515 ram
but what about the radeon x1300? it is PCI-E 16x which is alot faster than agp, but i still get the problem on that card as well |
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#5 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Try updating your graphics card drivers. Your specs certainly are good enough to run PSX emulation. The OGL2 plugin may not be the best bet for you though, have you tried OpenGL 1.76?
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#8 (permalink) |
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Let's go! Come on!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,215
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Funny noone noticed
![]() FX series except the latest one has very poor shader speed ![]() For more speed: - Disable "use pixel shader for psx texture window" - AND disable "shader effects" (these will slow you A LOT) For better quality (and faster gameplay as same time) - both internal resolutions set to "high" - offscreen drawing set to "extended" - framebuffer effects set to "standard" End. Report if fixed
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#9 (permalink) | ||
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,785
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Quote:
Quote:
err, no, i didn't miss it, but a normal AGP 5200 is able to use the OGL2 plugin, as long as its set accordingly , the PCI model is further cut down then the agp version PCI - 133MB/s to agp 4x - 1066MB/s this bottlenecks the transfer of FBE and memory uploads to the card
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#10 (permalink) |
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Registered User
Join Date: Sep 2007
Location: usa
Posts: 24
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ok hard core rikki i tried ur settings that u mentioned, same thing as before, plus the screen looks like hell lol, below r the settings and a pic using those settings, then a pic using my config mentioned above, looks much better but no high res x y and runs at 65fps through the full game........btw about the shaders, i know this card is slow at ps2.0 i have it forced to 1.4 for better results
Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5200/PCI/SSE2 Resolution/Color: - 640x480 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 1 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 6 - Hi-Res textures: 0 - TexWin pixel shader: off - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 65.0 Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 2 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: off - Shader effects: 0/1 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: on [00001002] and here is the one using my usual config note - i had shader fullscreen smoothing turnt up too high my fault, but yea it runs at full speed theres no way to use high res on the regular opengl plugin is their? Last edited by producer2007; September 17th, 2007 at 08:00. Reason: i cant spell |
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#12 (permalink) |
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Registered User
Join Date: Sep 2007
Location: usa
Posts: 24
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ok i think i have found the perfect config for my situation, this looks better than i thought, def better than opengl2. battle swirls work fine, all effects ive sen so far r perfect............
Plugin: Pete's OpenGL Driver 1.1.76 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5200/PCI/SSE2 Resolution/Color: - 640x480 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - B8G8R8A8 - Filtering: 6 - Hi-Res textures: 0 - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 65.0 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Framebuffer access: 1 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: on - Screen cushion: off - Game fixes: on [00001003] here r some screenshots using this set up THE BIRD (cant spell that things name) SHIVA IFRIT SIREN if the settings i mentioned above can be tweaked to look even better please let me know, oh yea FSAA is set to 4x as well as AF 4x thanks for all the help gettin this worked out |
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#13 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,785
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AHHHHHH that explains alot!
adjust AA down to 2x, i have found, anything higher can cause slowdowns. lol, also the lightning bird is Quezacotl, i do believe its the Aztech god of lightening.. but might be wrong. you can create a Nvidia profile to always have it set to 2x via the NVCP
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#14 (permalink) |
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Registered User
Join Date: Sep 2007
Location: usa
Posts: 24
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actually i got fsaa turnt up to 8x an af turnt on 4x now an im gettin perfect speeds, but when i do the af 8xs it slows down pretty bad
but the above config with 8x fsaa and af 4x gives me the best graphics with full fps |
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#15 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,785
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err. you sure you haven't got that mixed around... 4xAA and 8xAF? because as far as i know, AF has never caused a great deal of performance loss
if you really mean 8xAF is causing slow down i might need to look into that and see if i can increase performance further :\ anyhow, AA doesn't really effect any surfaces in PSX emulation due to how its drawn, so its usually best to keep it low or off.
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#16 (permalink) | |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Quote:
I'd recommend 4xAA, smooth with less slowdowns. 8xAA looks sweet though
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#17 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,785
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i've found that 2xAA is sometimes higher quality then 4xAA, due to being RGSS rather then OGSS
but... i must admit, the only time i really had a slowdown issue with AA was when i had norton firewall installed... i have no idea what happened there, but the firewall prevented it from getting to the first cut scene :|, very strange. though doesn't the fullscreen filter already handle edge smoothing :\ lol. ..i really have to get back to messing with my Emulator settings again :P
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#18 (permalink) |
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Registered User
Join Date: Sep 2007
Location: usa
Posts: 24
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notron always gave me problems, i got my vista machine an it came with norton internet security 07, come to find out the junk wasnt even compatible with vista yet lol...............
anyways i checked settings in NVIDIA control Panel an ur right i had em mixed up heres a shot every game ive tried usin this new config looks really good, way better than ogl2 with fullscreen smoothing i remember reading somewhere that antialiasing and af didnt work in ePSXe, guess that info was wrong |
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#19 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,785
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well as hushy said above, it effects the edges of polygons, but not 2d textures.
i have my video card forced to use 16xAF (using a third party application) it really does work on FX cards.
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