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Old September 13th, 2007   #1 (permalink)
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Question Slowdown Issues with Chrono Cross?

I've been playing Chrono Cross on ePSXe 1.5.2 and during the status screen/menu I get kind of a lag effect, and the music slows down noticeably.

Also during battles while performing attacks, sometimes I will get a random jerk/slowdown for a few seconds...

Was wondering if there were any suggestions for this.

Config info below ^_^

========================================

Plugin: Pete's OpenGL2 Driver 2.8
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 7300 GT/PCI/SSE2/3DNOW!

Resolution/Color:
- 800x600 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: Ò
9
- No render-to-texture: off

- Filtering: 5
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 512 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 65.0

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001000]

===================================

Audio Plugin : P.E.Op.S. DSound Audio Driver 1.9

=====================================

CPU : AMD Athlon 64 3700+ ( San Diego Core? )
OS : Windows XP Pro, Service Pack 2
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Old September 13th, 2007   #2 (permalink)
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what video drivers are you using?
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Old September 13th, 2007   #3 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
what video drivers are you using?
May sound dumb but I'm not sure where to look to find this..

Driver Version : 6.14.11.6218 ??

for the Nvidia Geforce 7300 GT
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Old September 13th, 2007   #4 (permalink)
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Upgrade to newer drivers, go to Nvidia's site.

Although I think this is the solution to your problem.
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Old September 13th, 2007   #5 (permalink)
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Quote:
Originally Posted by hushypushy View Post
Upgrade to newer drivers, go to Nvidia's site.

Although I think this is the solution to your problem.
I am running what seems to be the newest drivers for my card.
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Old September 14th, 2007   #6 (permalink)
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open GL2 is a graphics card hog right, try switching plugins to see if the results vary widely
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Old September 14th, 2007   #7 (permalink)
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Quote:
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open GL2 is a graphics card hog right, try switching plugins to see if the results vary widely
I have tried :

Pete's OpenGL 1.76
Pete's DX6 D3D 1.76
Pete's D3D 1.76
Peops Soft Driver 1.17

I could not find settings tolerable to run the game.

While I could find settings that made the game/music run somewhat smoother, I always would have choppy/unreadable text issues which is why i stuck with the GL2 despite the problem I am having.
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Old September 14th, 2007   #8 (permalink)
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Quote:
Originally Posted by A-J View Post
open GL2 is a graphics card hog right, try switching plugins to see if the results vary widely
its doesn't even use opengl 2 , it can though, if you use one of the shader modifiers
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Old September 14th, 2007   #9 (permalink)
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The slowdown you noticed in battles is usually due to framebuffer effects. Framebuffer effects are very cpu demanding. So there are actually two things you can do:

a) Lower the framebuffer uploads/effects settings of the plugins.
b) Lowering the internal x,y resolution settings of the plugin helps a lot also, if you want to keep your framebuffer effects settings as they are, not missing the effects.
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Old September 15th, 2007   #10 (permalink)
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FBE's in this plugin are done via the GPU, so they are actually GPU and memory bandwidth dependant rather then CPU dependant.

his cpu is perfectly fine, his video card just suffers from having a 128 (possibly even 64) bit memory bus.


GeForce 7300 GT GeForce 7300 GS GeForce 7300 LE GeForce 7300 SE Graphics Bus Technology PCI Express PCI Express PCI Express PCI Express Memory Interface 128-bit 64-bit 64-bit 64-bit Memory Bandwidth 10.7GB/s 6.5GB/s 5.2GB/s 5.2GB/s Fill Rate 2.8 Billion pixels/sec 2.2 Billion pixels/sec 1.8 Billion pixels/sec 900 Million pixels/sec Vertices/Second (Millions) 350 413 338 225 RAMDACs 400MHz 400MHz 400MHz 400MHz
10GB/s... that explains it all,.. thats around the performance of a Geforce 5600... for fullspeed FBE you need 20GB/s+
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Old September 16th, 2007   #11 (permalink)
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Quote:
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1
try reducing these settings one number each.
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Old September 16th, 2007   #12 (permalink)
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offscreen drawing should be set at 1, and framebuffer uploads on 2 or 1
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Old September 17th, 2007   #13 (permalink)
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battles somewhat better squall..

music in menu screen still slows down badly..

Oh well ^_^

Thanks for the help!
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Old September 17th, 2007   #14 (permalink)
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turn off/down screen filtering, the menu is rendered as a FBE and filtering FBE's can cause slowdowns on weaker video cards, and remove the shader effect, or lower the shader level

i would think removing the shader effect would do the job though.
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Old September 17th, 2007   #15 (permalink)
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Try messing with the texture filtering options. Some wreak havoc on the menus.
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Old September 17th, 2007   #16 (permalink)
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I prefer using hi shader level without texture filtering, since it usually causes more trouble than it's worth. Give it a try.
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