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#1 (permalink) |
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Registered User
Join Date: Sep 2007
Location: usa
Posts: 5
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I've been playing Chrono Cross on ePSXe 1.5.2 and during the status screen/menu I get kind of a lag effect, and the music slows down noticeably.
Also during battles while performing attacks, sometimes I will get a random jerk/slowdown for a few seconds... Was wondering if there were any suggestions for this. Config info below ^_^ ======================================== Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 7300 GT/PCI/SSE2/3DNOW! Resolution/Color: - 800x600 Window mode - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: Ò 9 - No render-to-texture: off - Filtering: 5 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: 512 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 65.0 Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 3 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 1/1 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: on [00001000] =================================== Audio Plugin : P.E.Op.S. DSound Audio Driver 1.9 ===================================== CPU : AMD Athlon 64 3700+ ( San Diego Core? ) OS : Windows XP Pro, Service Pack 2 |
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#4 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Upgrade to newer drivers, go to Nvidia's site.
Although I think this is the solution to your problem. |
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#5 (permalink) | |
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Registered User
Join Date: Sep 2007
Location: usa
Posts: 5
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Quote:
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#7 (permalink) | |
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Registered User
Join Date: Sep 2007
Location: usa
Posts: 5
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Quote:
Pete's OpenGL 1.76 Pete's DX6 D3D 1.76 Pete's D3D 1.76 Peops Soft Driver 1.17 I could not find settings tolerable to run the game. While I could find settings that made the game/music run somewhat smoother, I always would have choppy/unreadable text issues which is why i stuck with the GL2 despite the problem I am having. |
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#8 (permalink) | |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,785
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Quote:
, it can though, if you use one of the shader modifiers
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#9 (permalink) |
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Unregistered User
![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Macedonia, Greece
Posts: 511
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The slowdown you noticed in battles is usually due to framebuffer effects. Framebuffer effects are very cpu demanding. So there are actually two things you can do:
a) Lower the framebuffer uploads/effects settings of the plugins. b) Lowering the internal x,y resolution settings of the plugin helps a lot also, if you want to keep your framebuffer effects settings as they are, not missing the effects.
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System Specifications: Athlon64 3200+, 1GB RAM, 9600GT 512MB, 200+250 GB HD, Windows xp sp2 |
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#10 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,785
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FBE's in this plugin are done via the GPU, so they are actually GPU and memory bandwidth dependant rather then CPU dependant.
his cpu is perfectly fine, his video card just suffers from having a 128 (possibly even 64) bit memory bus. GeForce 7300 GT GeForce 7300 GS GeForce 7300 LE GeForce 7300 SE Graphics Bus Technology PCI Express PCI Express PCI Express PCI Express Memory Interface 128-bit 64-bit 64-bit 64-bit Memory Bandwidth 10.7GB/s 6.5GB/s 5.2GB/s 5.2GB/s Fill Rate 2.8 Billion pixels/sec 2.2 Billion pixels/sec 1.8 Billion pixels/sec 900 Million pixels/sec Vertices/Second (Millions) 350 413 338 225 RAMDACs 400MHz 400MHz 400MHz 400MHz 10GB/s... that explains it all,.. thats around the performance of a Geforce 5600... for fullspeed FBE you need 20GB/s+
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#14 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,785
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turn off/down screen filtering, the menu is rendered as a FBE and filtering FBE's can cause slowdowns on weaker video cards, and remove the shader effect, or lower the shader level
i would think removing the shader effect would do the job though.
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#16 (permalink) |
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Unregistered User
![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Macedonia, Greece
Posts: 511
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I prefer using hi shader level without texture filtering, since it usually causes more trouble than it's worth. Give it a try.
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System Specifications: Athlon64 3200+, 1GB RAM, 9600GT 512MB, 200+250 GB HD, Windows xp sp2 |
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