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Old July 5th, 2007   #1 (permalink)
Master of Cheese
 
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FFVII black triangles?

Seems like people here are the true masters so I signed up to ask for some assistance.
First off, I'm using ePSXe 1.6.0 with Petes OGL2 configed according to the config posted here as well as Eterna for SPU. I made ISO's of my FFVII game, but this happens whether I use the ISO or disc.
My PC is an A64 3200+ @ 2.6GHZ, 1GB DDR400 RAM, ATI Radeon 9600XT 256. I've searched these forums for my issue and read the FAQ's, so if I missed the solution I apologize! Alright, my problem.

I get black triangles on the character models and the World map in general. A screen is attached below showing the world map only, but the character models are similar (note: the settings in use on that screen aren't the same as the config. I was frigging around to get something to work).

Any one know whats up?
Attached Images
File Type: jpg FFVII.JPG (94.8 KB, 143 views)
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Old July 5th, 2007   #2 (permalink)
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Try turning up off-screen drawing to 2. btw. Make sure high res textures is off.

Last edited by Rockfire; July 5th, 2007 at 18:39.
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Old July 5th, 2007   #3 (permalink)
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No luck. Same issue. I switched over to the D3D GPU and it doesnt do it (runs faster as well, but doesnt look as nice). Seems it must be an OGL issue. All AF and AA setting are off for OGL as well.
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Old July 5th, 2007   #4 (permalink)
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could you post your video plugin settings
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Old July 5th, 2007   #5 (permalink)
Master of Cheese
 
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Here are the OGL2 settings:

Plugin: Pete's OpenGL2 Driver 2.8
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: ATI Radeon 9600 / X1050 Series

Resolution/Color:
- 800x600 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 256 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
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Old July 5th, 2007   #6 (permalink)
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set offscreen drawing to 1. just tried it on 2 and I get garbage on the screen.
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Old July 5th, 2007   #7 (permalink)
Master of Cheese
 
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Same black triangles when its set to 0, 1 and 2.
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Old July 5th, 2007   #8 (permalink)
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hmmmmm sounds like a graphics card driver issue
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Old July 5th, 2007   #9 (permalink)
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Using the Vista x32 Catalyst 7.4's.
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Old July 5th, 2007   #10 (permalink)
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weird I have a Radeon 9800p using catalyst 7.4 but under winxp and I don't have that issue. it would suck if its a vista issue, but try the latest drivers.
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Old July 5th, 2007   #11 (permalink)
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Downloading 7.6's now to give them a whirl. Ill let you know if it helps.

No luck. In fact now all the menu's are severely blue tinted, lol. I guess I will stick with D3D. Runs faster anyway and I can deal with the slight loss of eye candy. Still wonder why it does it though.

Last edited by zortoflaven; July 5th, 2007 at 20:00. Reason: Automerged Doublepost
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Old July 5th, 2007   #12 (permalink)
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Does it also not happen with Peops Soft Gpu plugin?
If the latest drivers dont work you could try another emulator, did you try using ePSXe v1.5.2? Dont know if that will help you but I had better results with it when i played Final Fantasy 7 or 9.
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Old July 5th, 2007   #13 (permalink)
Master of Cheese
 
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Doesnt happen with Peops Soft. Ill give an older ePSXe a try. On that note, can I just use the old .exe with all my save/plugins/etc. folders for 1.6.0?
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Old July 5th, 2007   #14 (permalink)
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just stuff the ePSXe 1.5.2 exe into you 1.6.0 folder
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Old July 5th, 2007   #15 (permalink)
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Same thing with 1.5.2
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Old July 5th, 2007   #16 (permalink)
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Quote:
Originally Posted by zortoflaven View Post
Same thing with 1.5.2
Downgrade to Pete's Ogl 1.76 and see what happens.

P.S:welcome to Emuforums dude.
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Old July 5th, 2007   #17 (permalink)
Master of Cheese
 
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Same black triangles and blue menu tint with Pete's OGL 1.76.

Thanks for the welcome!
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Old July 5th, 2007   #18 (permalink)
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You could always try omega drivers, and see if that fixes the problem.
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Old July 12th, 2007   #19 (permalink)
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I have the same problem using OpenGL plugins. It's a well reported Vista issue. Vista's OpenGL performance wasn't that impressive when compared to WinXP.

I know ATI (Catalyst drivers) is trying to boost its OpenGL performance under Vista, but I don't know if Pete (creator of plugin) is doing the same.

Try Omega drivers and tell us if fixes the problem.

Greets.
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Old July 13th, 2007   #20 (permalink)
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ahhh I knew it had to be a vista issue!
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