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Old January 17th, 2007   #1 (permalink)
s8n
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Join Date: Apr 2003
Posts: 113
for anyone with Opcode Errors with Soul Edge

hi team i have had problems with this game like many others , i have got it working and it runs quite well..........i dont know if it will work for others but i suggest giving it a shot .......

here is my GPU Plugin Config


Plugin: Pete's OpenGL Driver 1.1.76
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4400/PCI/SSE2

Resolution/Color:
- 800x600 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 5
- Hi-Res textures: 1
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60.1

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: on [1]
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [0000a000]



u can tone down the Resolution and Filtering if needed........the problem seems to be in the Framebuffer Access , dont change it as the Opcode Error will re-appear.

s8n
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Old January 17th, 2007   #2 (permalink)
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Location: San Francisco
Posts: 21,837
60.1 fps? Interesting.
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