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#1 (permalink) |
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Registered User
Join Date: Dec 2006
Location: UK
Posts: 13
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FF9 Vsync issues
Well, I say 'issues', basically vsync isn't working (even though I have it forced in Nvidia options)... here are the ePSXe renderer setting I'm using:
Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5600/PCI/SSE/3DNOW! Resolution/Color: - 1024x768 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 1 - Keep psx aspect ratio: on - No render-to-texture: [p - Filtering: 4 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 1 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 1/3 - Flicker-fix border size: 0 - GF4/XP crash fix: on - Game fixes: on [00001000] Everything else seems fine, but it's really annoying having the screen 'tear' every time the camera pans. Any ideas? edit: my pc is: AMD Athlon XP3000+ Geforce 5600 1 Gig PC3200 RAM @ 333mhz |
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#2 (permalink) |
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.!. (^.^) .!.
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: You're looking at it right now.
Posts: 2,017
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i'm unfamiliar with cpu names, so i must ask, is that a dual core? if it is press CTRL + ALT + DELETE after starting the game and find the epsxe process and set the priority to ONE core.
__________________
"Going too far is going almost all the way around the world, then turn around to go back" - me "He's not going too far, he's going around the world" - me "They're looking for a factbook in the fiction section of the library." - me "I find spam useless and fatally contradictive to its own existence." - me |
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#5 (permalink) | |
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Registered User
Join Date: Dec 2006
Location: UK
Posts: 13
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Quote:
Been fiddling with settings for ages and still can't sort this issue
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