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Old October 24th, 2006   #1 (permalink)
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Chrono Cross

Having a problem with chrono cross. I have read through the thread, and i'm pretty sure my problem isn't in there.I've been using the configuration settings posted in that thread, and everything runs almost perfectly in epsxe 1.5.2 except for one room. Whenever i go into Fort Dragonia and I go to the third room(the big central one), I can't see the room. There's this big gray blob that seems to be blocking everything except for the exits to the left and right. I have tried turning up the graphics to see if there was some special effect that could'nt be seen because of the settings that i have it on, but it just crashes the emulator.
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Old October 24th, 2006   #2 (permalink)
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what are your computer specs and what plugins are you using?

you can try using Peops software GPU or importing your memory card into pSX temporarily (or permanently, if you like it).
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Old October 25th, 2006   #3 (permalink)
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hmmm.... can i import savestates too?

As for specs, pretty crappy

geforce 3(maybe 4)
1.8ish ghz pentium 3
1gig of ram

plugins:
Pete's d3d driver 1.58
epsxe core sound
Xeven's cdr driver .93
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Old October 25th, 2006   #4 (permalink)
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It's an emu bug, there's a fix in Pete's/Peops GPU plugins, I'm not sure but I think it's the Odd/even bit hack game fix. The bug was fixed in 1.6.0, so if you're able to run CC with it (using the -noauto parameter), it shouldn't happen
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Old October 25th, 2006   #5 (permalink)
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pSX had that problem too but i think that it is solved now so use the latest pSX as hushypushy suggested.

AFAIK that "thing" are doors which aren't scaled properly.
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Old October 25th, 2006   #6 (permalink)
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Quote:
Originally Posted by Zac456 View Post
hmmm.... can i import savestates too?
no, just save to memory card and you can move your save to almost any other PSX emulator.
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Old October 26th, 2006   #7 (permalink)
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How do you send -noauto parameter to epsxe? That other emulator worked pretty well for a few minutes, and then everything became painfully slow.
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Old November 4th, 2006   #8 (permalink)
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I had that bug too, but I ignored it. I thought that was there for purpose
I got past it without problems, you just need to know where is the entrances to the 4 rooms. And when you make the crystals work, you see a stair appearing in that same room. That thing will disappear then.
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Old November 4th, 2006   #9 (permalink)
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>> How do you send -noauto parameter to epsxe?
Add it to the end of your shortcut, or use the Delta frontend, it has some presets for most problematic games, including CC
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