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#1 (permalink) |
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Registered User
Join Date: Aug 2006
Location: England
Posts: 4
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FFVIII semi-problem...
hi...uh...this is my first post, so if I screw something up, sorry. I did try searching but I couldn't find anything that addressed this problem.
I'm using Pete's OpenGL Driver as opposted to the Direct 3D driver for the first time. Things look a whole lot better, but...when I get into menu's, things seem to slow down to around 30FPS. when I start the game up, the intro goes at about 20FPS. the menu thing really bugs me. I could probably play with it like that, but if there's a solution...that would be helpful. and my settings: Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 6600/AGP/SSE2/3DNOW! Resolution/Color: - 800x600 Window mode - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: ´< - No render-to-texture: ´< - Filtering: 6 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 3 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 4/4 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: off [00000002] |
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