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#1 (permalink) |
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Registered User
Join Date: Jul 2006
Location: USA
Posts: 2
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Azure Dreams, Funny White patches...
Hello,
I'm having problems playing the PSX game Azure Dreams. Whenever I jump into the water, a nasty white block surrounds the main character. It's not really a fatal problem, but it is annoying, and if it can be fixed it'd be...well...less annoying. Some information: I've tried running off of an ISO and the original CD. The Original CD is in great condition,and I tried making several different ISO images in case one of the images was corrupted. The Emulator I'm using is EPSXE 160...or 1.60. My computer specs are as follows: Widows XP Using an Intel Pentium 4 CPU (2.40 GHz) 510 MB RAM My Graphics Plugin Specs are as follows: Plugin: Pete's OpenGL Driver 1.1.76 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5500/PCI/SSE2 Resolution/Color: - 640x480 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 6 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60.0 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: off - Advanced blending: off Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00000002] If you need any other additional info, just ask. |
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