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#1 (permalink) |
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Registered User
Join Date: May 2006
Location: Belgiem,Ichtegem
Posts: 26
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Opcode error in FF9
I have a Opcode error in FF9.
In the homecity from freya you must find a protecionbell for opening a door on the second floor. I'm entering the door en I had the error: REGIM Opcode 01UNK PC [000000084] I have change the graphics plugin but is it the same. I have play it with the 1.6.0 change with 1.5.2,the same. I have look on the burnlabel of the cd en its clean,en a make a ISO en its the same. |
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#2 (permalink) |
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A Blast from the Past...
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Singapore
Posts: 1,751
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Use PSXeven?
__________________
Regards, fireblaster_lyz Plugin(s) Configuration: ePSXe/PSXeven/SSSPSX Pete's OpenGL GPU v2.7 | Eternal SPU v1.41 | P.E.O.p.S CDR Plugin Plugin(s) Links: Pete's Bernert Lewpy Configuration Guides: Troubleshooting FAQ (READ ME FIRST) Kane General Configuration Guide (in Japanese) Click here. (Dumping BIOS, Everything) "Because i want my computer to stay a computer. I dont want to be just a psx. " |
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#5 (permalink) | |
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Registered User
Join Date: May 2006
Location: Belgiem,Ichtegem
Posts: 26
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Quote:
By the way,mine graphics plugins settings: Plugin: Pete's DX6 D3D Driver 1.1.76 Author: Pete Bernert GFX card: RADEON 9200 SERIES Resolution/Color: - 1024x768 Fullscreen - [32 Bit] Textures: - R8G8A8A8 - Filtering: 6 - Hi-Res textures: 1 - VRam size: 128 MBytes Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 3 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: hardware Misc: - Scanlines: off [0] - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Full vram: on - Game fixes: on [00000a00] Plugin: Pete's D3D Driver 1.1.76 Author: Pete Bernert GFX card: RADEON 9200 SERIES Resolution/Color: - 1024x768 Fullscreen - [32 Bit] Textures: - R8G8A8A8 - Filtering: 6 - Hi-Res textures: 1 - VRam size: 128 MBytes Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 3 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: hardware Misc: - Scanlines: off [0] - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Full vram: on - Game fixes: on [00000a00] Plugin: Pete's OpenGL Driver 1.1.76 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9200SE DDR x86/SSE2 Resolution/Color: - 1024x768 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 6 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 2 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00001200] Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9200SE DDR x86/SSE2 Resolution/Color: - 1024x768 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 2 - Keep psx aspect ratio: - No render-to-texture: off - Filtering: 0 - Hi-Res textures: 0 - TexWin pixel shader: off - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 3 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 0/1 - Flicker-fix border size: 0 - GF4/XP crash fix: on - Game fixes: on [00001000] |
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#6 (permalink) |
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Banned
![]() Join Date: Apr 2006
Location: Everywhere
Posts: 56
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only when i use psx emulation cheater with ff9 (i get opcode errors) my specific code that gave me a error (D01EFFEA A222 801EFFEA 2400) is a no magic stones needed code for the whole group (really the code only worked for zidane). the moment it showed the opcode error was after the fight with the air ship and receiving the glug stone(at the forgotten continent disk 3). i did notice that once the code was used (and a save created with the code having been enabled) the game has too be restarted from a save prior too the code being used (and never use the code due too the possible opcode error showing up later). also another that hinders saving a game had ocured when using the 999ap a fight code or 65000exp code not shure though ( i found the level 99 after one fight too work best. the best codes ive found that dont give errors (with exception of the 3 i mentioned) can be found here
http://www.cmgsccc.com/codes.php?do=...d=1254&page=57 need too create an account (or go too http://www.bugmenot.com) too get the codes (the three codes with errors are in the misc. codes section. |
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#11 (permalink) | |
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Registered User
Join Date: May 2006
Location: Belgiem,Ichtegem
Posts: 26
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Quote:
__________________
*Signature pic above limits of 500x130 at no larger than 25K in size* |
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