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Old October 9th, 2005   #1 (permalink)
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R-Type Delta - volume of sound f/x vs music

Is it just me or does the sound of the music *partly* drown out some of the sound f/x in R-Type Delta (for example, the individual 'bullet' sounds can't be heard at all, yet power-ups are audible). I've adjusted the in-game settings to make the sound f/x louder but while it helps it doesn't help enough.

Note: I'm running the game from a .BIN file - much easier than running it from the original CD.

Any ideas please as to a way to lower the music volume? I've tried Mooby's CD plugin as I thought that also worked with ISOs/BINs but no luck.


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Old October 9th, 2005   #2 (permalink)
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If you're playing from the original disk, try lowering the CD volume in your Windows volume control (outside of game). If you're playing through Mooby2, try lowering the CDDA volume in Mooby2's config panel.


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Old October 9th, 2005   #3 (permalink)
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Trouble is that I'm playing from a BIN file - is there a way around it for that?

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Old October 9th, 2005   #4 (permalink)
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First, let's see if the problem is in fact CDDA sound. If you put the disk in a CD player (or try to play it via Windows Media Player), do you get the game music?


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Old October 9th, 2005   #5 (permalink)
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Hmmm, no I don't - should I ?
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Old October 9th, 2005   #6 (permalink)
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If you get the music in-game but it's not on your original CD as regular CD tracks, then the problem is not CDDA sound as your game doesn't use that.

Not having the game, the best I can tell you is to try other settings in your sound plugin and try other sound plugins. You could also try adjusting the "SW Synth" volume in your Windows volume control panel, but I'm not sure that will have any effect. Whether that setting has an effect might depend on the sound plugin.

Additional help will have to come from someone more familiar with the innards of PSX sound emulation or someone who owns the game.


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Old October 9th, 2005   #7 (permalink)
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Okay, thanks.
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