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#1 (permalink) |
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Registered User
Join Date: Apr 2005
Location: Sweden
Posts: 4
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ff7. Slowdown in swirls and battles after graphic card switch
Well, I've tried scrying the forums for a similar situation, but have yet to find a situation where a RADEON 9600SE card is involved.
Situation: severe slowdowns in the battleswirl prior to battle. This was never a problem with my previous geForce MX 4 card, where everything ran perfectly. Everything else works with the same settings and the same plugins with the new card. My specs are: Athlon AMD 900 (slow, I know :P) 900MB SDRAM Windows XP Pro SP2 Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9600SE x86/MMX/3DNow! Resolution/Color: - 960x720 Window mode [32 Bit]- Keep psx aspect ratio: on Textures: - R8G8B8A8 - Filtering: 0 - Hi-Res textures: 0 - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 2 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00001001] As said, everything worked perfectly with my old card. When I switched to Open GL 2x with settings from Kane-samas site and other recommendations, the general effect was slower gameplay, good battle swirl, but slower battle with loss in Framerate. I cannot really find a sollution on the board. Help? Thanks in advance /Tomas |
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#2 (permalink) |
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Music Lover
![]() ![]() Join Date: Apr 2002
Location: outer side
Posts: 130
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Try to use the Framebuffer access in the 0 position (emulated vram)
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'''''''''''''''''''''''''''O '''''''''''''''''| X| ![]() Asus K8V-X, Athlon64 3200+ 1024Ram, nVidia GeForce 7800GS 256Mb, SBlaster live! |
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#3 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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ATi cards are very poor compared to nVidia cards when it comes to framebuffer accesses, so I'd set Fb textures/access to 0/4.
As for my OpenGL2 settings being slow, could you please post your optimised settings for said plug. I'm interested in what settings you tried.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#4 (permalink) |
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Registered User
Join Date: Apr 2005
Location: Sweden
Posts: 4
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Re:
Tried your settings actually, Kane
But alas, they do not work well. On the world map, everythings good, and even the battleswirl are a joy. Battles, however, slow down to a dreary tempo at 25-30 fps.But when I drop framebuffer access to 0, and, pulled the other settings down, it worked more or less; I lost the swirl, but that wasn't that important. Also, the battle cursor got this wierd black blotch under it, and I get the slightest of fps-loss during battle, but I could live with it I suppose. Best thing would be to get it working with OGL2, if I could. Should I tweak my graphic card anything? I downloaded omegas ATI drivers, but I am unfamiliar with as to how to tweak stuff accordingly. Here are the settings for both plugins: I'd like to make it work in OGL2 if I could :P Plugin: Pete's OpenGL2 Driver 2.5 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9600SE x86/MMX/3DNow! Resolution/Color: - 800x600 Window mode - Internal X resolution: 1 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 4 - Hi-Res textures: 0 - TexWin pixel shader: off - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: off - Shader effects: 0/1 - GF4/XP crash fix: off - Game fixes: on [00000002] ----------------------------------- Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9600SE x86/MMX/3DNow! Resolution/Color: - 960x720 Window mode [32 Bit]- Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 4 - Hi-Res textures: 0 - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 0 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: off [00001001] Thanks for your time! /T |
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#6 (permalink) |
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Registered User
Join Date: Apr 2005
Location: Sweden
Posts: 4
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Yeah, I downloaded the latest drivers from ATI's webpage, then later replaced them with Omegas modified version, which seem to offer me more configuration possibilities. The problem remains regardless of which driver I'm using though..
/T |
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#7 (permalink) |
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A Blast from the Past...
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Singapore
Posts: 1,751
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No. Its the processor.
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Regards, fireblaster_lyz Plugin(s) Configuration: ePSXe/PSXeven/SSSPSX Pete's OpenGL GPU v2.7 | Eternal SPU v1.41 | P.E.O.p.S CDR Plugin Plugin(s) Links: Pete's Bernert Lewpy Configuration Guides: Troubleshooting FAQ (READ ME FIRST) Kane General Configuration Guide (in Japanese) Click here. (Dumping BIOS, Everything) "Because i want my computer to stay a computer. I dont want to be just a psx. " |
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#8 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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You tried lowering the 'internal y resolution'?
Oh, and fireblaster has a point: IIRC the OpenGL2.x plugin uses the CPU for swirls, etc.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#9 (permalink) |
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Registered User
Join Date: Apr 2005
Location: Sweden
Posts: 4
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Yeah, I fiddled with the Y-resolution, but to no avail. Wish I could afford a better CPU -_-. I could really live without the battleswirls though, as they work in OGL2; the real problem is after, during battle, where I experience slowdowns in FPS. What settings are vital for battles?
Thanks for all your help. /T |
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#10 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Uhh... the off screen drawing setting is the only 'essential' setting I can think of. The FB effects/uploads are for battle swirls and other special effects.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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