Emuforums.com

Go Back   Emuforums.com > PSX Emulation > ePSXe Discussion > Problems with Games
About Us Register FAQ Members List Calendar Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
Old October 22nd, 2004   #1 (permalink)
Registered User
 
Join Date: Oct 2004
Location: Milan - Italy
Posts: 11
Red face FF7: Locks on Startup

Hi,
I have a problem with Final Fantasy 7...
I've got the original PAL edition, but when I start the emulation, it goes ok, I can get to the video (new game obviously), but when it gets to the point in which the guards overlap with the video, the fps rate goes down to 2-1 fps and the sound loops... I can even wait until the camera gets close to the guards (at 1 fps), but nothing happens.... That's it...

I've tried with lots of different plugins and and everytime it's the same!

I am using ePSXe 1.60, with Pete's OpenGL2 2.60 (tried Pete's Direct3D7 v1.75 too) and P.E.O.P.S. Sound Plugin (I've tried the internal one too) and the Internal Win2000 cd plugin (should I try others?)
Here are Pete's settings:

Quote:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/MMX/3DNow!/SSE

Resolution/Color:
- 800x600 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 1
- TexWin pixel shader: off
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 50

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
Here it is...

Could you help me?

Thanks in advance!

EDIT: I Have Windows 2000 PRO SP4
jabb is offline   Reply With Quote
Old October 22nd, 2004   #2 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
probably your CD plugin. try Peops, in IOCTL mode.
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old October 23rd, 2004   #3 (permalink)
Registered User
 
Join Date: Oct 2004
Location: Milan - Italy
Posts: 11
Quote:
Originally Posted by hushypushy
probably your CD plugin. try Peops, in IOCTL mode.
You're great...
It does work FLAWLESSLY with the Peops one! I've created an SBI subchannel info from the cd and works great...

The graphics is very good... just i get little stripes of random color (green, purple, red, yellow, etc) on sprite edges (i don't know if that's the correct name.... I'll probably post a screenshot, might be useful ) .... Is that because I activated screen filterėng or 2xSAL textures??

Thanks.... You were really helpful.... I've also switched to the Eternal SPU since I see you recommend it everywere here In fact the sound's very good.
jabb is offline   Reply With Quote
Old October 24th, 2004   #4 (permalink)
Administrator
 
n_w95482's Avatar
 
Join Date: Apr 2003
Location: California
Posts: 4,684
I tried your settings and 2xSaI is what's causing the green lines. FF7 doesn't seem to like any 2D filtering. You can set texture filtering to 3 or 4 without having the green lines.
__________________
Main PC:
DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro
n_w95482 is offline   Reply With Quote
Old October 24th, 2004   #5 (permalink)
Registered User
 
Join Date: Oct 2004
Location: Milan - Italy
Posts: 11
Quote:
Originally Posted by n_w95482
I tried your settings and 2xSaI is what's causing the green lines. FF7 doesn't seem to like any 2D filtering. You can set texture filtering to 3 or 4 without having the green lines.
Ok that's solved....

But now maybe I've got to put it to None, because i can't see, in battle, the enemy indicator (you know when you battle and select magic or attack, i can't see what enemy i'm attacking...)

That's probably the last problem I'll have

Thanks!
jabb is offline   Reply With Quote
Old October 24th, 2004   #6 (permalink)
邪魔ゎ指せない
 
Kane's Avatar
 
Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
Set Off-screen drawing to max
__________________

>Site Live<
Pop over to my site for help with setting up PSX emulators.
Help for the Final Fantasies and other RPGs avalaible

Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business
Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE
Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb

Kane is offline   Reply With Quote
Old October 24th, 2004   #7 (permalink)
Registered User
 
Join Date: Oct 2004
Location: Milan - Italy
Posts: 11
Quote:
Originally Posted by Kane-Sama
Set Off-screen drawing to max
Nothing changes.... i've tried maxing everything under Compatibility except Framebuffer Upload but I get the same result...

Have you got any other ideas?
jabb is offline   Reply With Quote
Old October 24th, 2004   #8 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
this is an old thread (i need to update it) but, check it out for settings anyway: http://www.ngemu.com/forums/showthread.php?t=45533
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old October 24th, 2004   #9 (permalink)
Registered User
 
Join Date: Oct 2004
Location: Milan - Italy
Posts: 11
Tried the settings... Ok I put High resolution because it crashes with Ultra-high, but even so i don't get the arrow pointing the character i'm attacking... i get a little window in the bottom left corner with a sort of small copy of what i'm about to hit... But it's no good...

Are there any other work-arounds?

Thanks again!
jabb is offline   Reply With Quote
Old October 24th, 2004   #10 (permalink)
邪魔ゎ指せない
 
Kane's Avatar
 
Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
Have you tried setting FPS limitation to auto? Have you tried the fake-sub blending fix?
__________________

>Site Live<
Pop over to my site for help with setting up PSX emulators.
Help for the Final Fantasies and other RPGs avalaible

Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business
Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE
Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb

Kane is offline   Reply With Quote
Old October 25th, 2004   #11 (permalink)
Registered User
 
Join Date: Oct 2004
Location: Milan - Italy
Posts: 11
Quote:
Originally Posted by Kane-Sama
Have you tried setting FPS limitation to auto? Have you tried the fake-sub blending fix?
Solved it... sorry, was that stupid Frame Skipping on!

And i found out that i can use filtered sprites without any glitches!! Looks AWESOME!!! Looks better than the game on the normal PSX...

Only thing I've allready seen is that it takes a little to get to the battles...
Could I Solve that by creating an ISO?
jabb is offline   Reply With Quote
Old October 25th, 2004   #12 (permalink)
Registered User
 
GSDragoon's Avatar
 
Join Date: Oct 2001
Location: Ohio
Posts: 1,970
Quote:
Originally Posted by jabb
Only thing I've allready seen is that it takes a little to get to the battles...
Could I Solve that by creating an ISO?
If your running from the CD, yes. Your hard driver is much faster than a CD-ROM drive.
__________________

Athlon64 3400+ @10.5x250MHz, 2.625GHz | DFI NF3 250GB
2x512 Corsair pc3200 | BFG FX6800 OC 128MB | X-Fi XtremeGamer
GSDragoon is offline   Reply With Quote
Old October 25th, 2004   #13 (permalink)
Registered User
 
Join Date: Oct 2004
Location: Milan - Italy
Posts: 11
Do I just create a CloneCD image with alcohol o do I have to do anything speciale?
jabb is offline   Reply With Quote
Old October 25th, 2004   #14 (permalink)
Registered User
 
GSDragoon's Avatar
 
Join Date: Oct 2001
Location: Ohio
Posts: 1,970
Quote:
Originally Posted by jabb
Do I just create a CloneCD image with alcohol o do I have to do anything speciale?
I've never used Alcohol 120%, but here's a guide for Clone CD, http://www.ngemu.com/forums/showthread.php?t=34515

I'm not totally sure, but the black color on PSX CD's is supposed to fake bad sectors. Basicly, you want some sort of RAW copy. If you do some searching, I'm sure there's directions somewhere.
__________________

Athlon64 3400+ @10.5x250MHz, 2.625GHz | DFI NF3 250GB
2x512 Corsair pc3200 | BFG FX6800 OC 128MB | X-Fi XtremeGamer
GSDragoon is offline   Reply With Quote
Old October 25th, 2004   #15 (permalink)
Registered User
 
Join Date: Oct 2004
Location: Milan - Italy
Posts: 11
Ok thanks...


One more question: are the "shader effects" in pete's plugin useful and working? Do they improve quality?
jabb is offline   Reply With Quote
Old October 25th, 2004   #16 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
shader effects are kind of goofy; there are black and white and smoothing ones, but there are cool ones like scale2x and others. some work with Geforce FX but they are incredibly slow so i wouldnt even bother. only try them if you have a Radeon 9500 and above, and you want to experiment. personally i dont think they enhahce much, but try em out and see what you like
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old October 26th, 2004   #17 (permalink)
Ex
 
I-Chan's Avatar
 
Join Date: Mar 2003
Location: Spain
Posts: 3,085
a 9500/9600 will have its own share of problems with them, though they can be tested . I think you shouldn't raise compatibility settings to the max, that's probably causing the slowdown on battle swirls. 1-2-1 will be probably enough. About internal resolution, you can safely raise internal Y to 2, it's only internal X wich will hang with an ATI card.
__________________
"I'm living in a dream I can't wake from"

Core 2 Duo 6600 FSB 1066 | 2048 MB DDR2 PC2 6400 800 MHZ | NVIDIA 8800 GTS | Sound Blaster Audigy 4 | Seagate Barracuda 250GB SATAII+WD Caviar 250GB | Dell 3007WFP-HC 30" Widescreen
I-Chan is offline   Reply With Quote
Old October 26th, 2004   #18 (permalink)
Registered User
 
Join Date: Oct 2004
Location: Milan - Italy
Posts: 11
Quote:
Originally Posted by I-Chan
a 9500/9600 will have its own share of problems with them, though they can be tested . I think you shouldn't raise compatibility settings to the max, that's probably causing the slowdown on battle swirls. 1-2-1 will be probably enough. About internal resolution, you can safely raise internal Y to 2, it's only internal X wich will hang with an ATI card.
Wow internal Y 2 looks really good.

I think I've resolved nearly everything.... I mean, the game's flowing great


Just a minor problem:
I get a sort drum beat instead of the sound if I press ESC to pause the game and then go back in... this stops in about 30 seconds, sometimes 45, sometimes 5 or 10....
jabb is offline   Reply With Quote
Old October 26th, 2004   #19 (permalink)
A Blast from the Past...
 
fireblaster_lyz's Avatar
 
Join Date: Aug 2003
Location: Singapore
Posts: 1,751
Try changing the Etheral SPU Plugin buffer rate to about 8...
__________________
Regards,
fireblaster_lyz


Plugin(s) Configuration:
ePSXe/PSXeven/SSSPSX
Pete's OpenGL GPU v2.7 | Eternal SPU v1.41 | P.E.O.p.S CDR Plugin

Plugin(s) Links:

Pete's Bernert
Lewpy

Configuration Guides:
Troubleshooting FAQ (READ ME FIRST)
Kane

General Configuration Guide (in Japanese)

Click here. (Dumping BIOS, Everything)

"Because i want my computer to stay a computer. I dont want to be just a psx. "
fireblaster_lyz is offline   Reply With Quote
Old October 26th, 2004   #20 (permalink)
Registered User
 
GSDragoon's Avatar
 
Join Date: Oct 2001
Location: Ohio
Posts: 1,970
Quote:
Originally Posted by I-Chan
a 9500/9600 will have its own share of problems with them, though they can be tested . I think you shouldn't raise compatibility settings to the max, that's probably causing the slowdown on battle swirls. 1-2-1 will be probably enough. About internal resolution, you can safely raise internal Y to 2, it's only internal X wich will hang with an ATI card.
Using Full VRam Primatives is sometimes the only way to get such effects to work at all. Lowering them will just give you a black screen for a second before a battle.
__________________

Athlon64 3400+ @10.5x250MHz, 2.625GHz | DFI NF3 250GB
2x512 Corsair pc3200 | BFG FX6800 OC 128MB | X-Fi XtremeGamer
GSDragoon is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 08:26.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5