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#1 (permalink) |
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Evil Tater Tot
Join Date: Oct 2004
Location: Denver, Colorado, USA
Posts: 10
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Sound issues in newly created Image files
I just created some backups of a few of my games and in the ones with sound tracks, THPS2 and Wipeout 3 the sound track is not playable from the image file (used Alcohol 120%, created a CCD/img file).
By mounting Tony Hawk as a Disk in Alcohol I got the tracks to play again but can not adjust the sound level for them, not a big deal though. I also can't adjust the sound levels when I use the actual disk. However in Wipeout 3 I still cant get the tracks to play, and when I use the CD I can't adjust the levels, they are constantly blaring and overpowering the game sounds. I'm using ePSXe 1.6.0 I've tried the following sound plug-ins (although I'm not sure exactly how to config them) The internal ePSXe 1.5.2 Eternal 1.41 & PEOPS Dsound 1.9 I have ADPCM, CDDA and XA all enabled Any help or suggestions would be much appreciated.
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#2 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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im not sure about Wipeout, but if it has CDDA audio, then if you use the internal loader it wont work.
the best plugin is Eternal; just use default settings for it. you can also try SPUasync/smooth mode too if your CPU is good enough. |
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#4 (permalink) |
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Ex
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Spain
Posts: 3,085
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Well, the internal iso loader not reading cdda tracks *feature* has been commented many times before. You are better loading them with either mooby's cd plugin or a virtual drive, as you did with alcohol. About wipeout 3, i know there are some emulation problems with wipeout games, so that might be it. Post your current spu config, and we'll try to fine tune it.
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