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Old October 20th, 2004   #1 (permalink)
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Shin Megami Tensei 2 problem

Hello,

i have played this psx game in iso with epsxe1.6, pete opengl1.75 and pete spu1.9 without much problem until the area in 'Maou Abaddon's body'. When
moving in first person view, half the screen is black in colour unless in battle or viewing character's status or viewing the map. Any ideas ?

System spec: P4 2GHZ, 512mb ddr, win98se.

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5200/AGP/SSE2

Resolution/Color:
- 800x600 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on

Misc:
- Scanlines: on [0]
- Line mode: off
- Unfiltered FB: on
- 15 bit FB: on
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]
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Old October 20th, 2004   #2 (permalink)
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turn mask bit on.
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Old October 20th, 2004   #3 (permalink)
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Thanks, i'll try and feedback.
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Old October 21st, 2004   #4 (permalink)
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Ok, problem solved

Btw, do i need any special methods for killing the 'heart of Maou Abaddon' ?
An hour of killing does not bring it down.
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Old October 21st, 2004   #5 (permalink)
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not sure, never played the game. you might wnat to check out www.gamefaqs.com
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Old October 22nd, 2004   #6 (permalink)
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ok.
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