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#1 (permalink) |
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Registered User
Join Date: Oct 2004
Location: England
Posts: 12
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Final Fantasy VII Glitches
I've *tried* to configure my EpsxE so it can play Final Fantasy VII to the best of it's ability, and despite my computer's specs being more than enough to emulate a Playstation game I seem to have a few things I can't iron out, so I'll list what they are, and what plugin's and settings I'm using, feedback much apprechiated.. Or if any of you have managed to get FF7 to run perfectly or near enough could you post your plugins and settings for them? Thanks
Okay, just two glitches. 1) At any time when there's a large enough amount of animation there are visable flickers, not like you get on a TV.. it's hard to describe, it's like a tiny bit of the cinematic or whatnot ( it's usually in cinematics ) folds slightly. 2) Battle Swirl music glitch, whenever I go into a battle ( apart from being greeted by some flickers ), the music at the beginning of the battle will go all slow until the battlefield has stopped moving.. can get quite annoying after battling constantly. Okay, here are the plugins and settings. Video: Pete's OpenGL2 Driver 2.6 The settings are the default NICE settings, only modified for Fullscreen and to Disable screensaver, the FF7/FF8 fix thing is also ticked in Special Game Fixes. Sound : Eternal SPU Plugin 1.41 The four boxes below are all ticked except the last one., I havn't done anything with the Configuration CD Rom is the standard ePSXe CDR ASPI core 1.5.2. and I'm running a perfectly ripped copy of my original FF7 Platinum disk, and using Daemon tools to run it. So.. that's it, please help! |
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#2 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Post your computer's specs. Without that we can't do much to help you. Second, go into the OpenGL2 configuration window and click the "Copy settings to clipboard" button in the lower right corner then post that here. Is it possible for you to take a screenshot of your first problem?
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Main PC: DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro |
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#3 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2003
Location: Dixon CA
Posts: 377
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I get similar slowdown during battle switches. Doesn't really bother me. Running the game at a faster frame rate (90+) makes the delay completely nil for me though.
From the OpenGL2 Readme Flicker fix border ****************** If you are using screen filtering or fullscreen shader effects, it may happen that there will appear irritating flickering pixels on the screen borders. You can overwrite those pixels by specifying a "flicker fix border" of 1 or bigger (sometimes 1 pixel is not enough, depends on you display resolution, the internal rendering resolution and even the shader effect you are using). Simply increase this value until no more flickering is happening.
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Current Specs: NForce2 Chipset, Athlon XP 3000+, 1GB DDR400 RAM, 60GB Western Digital 8MB 7200RPM, Some cheap 80GB drive 7200RPM, Radeon 9600 128MB, WinXP Professional SP2 |
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#5 (permalink) |
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Registered User
Join Date: Oct 2004
Location: England
Posts: 12
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Oh sorry, 3Ghz Pentium 4, 512 Mb Ram, Radeon 9600 128 MB, 120GB HD.
Plugin: Pete's OpenGL2 Driver 2.6 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9600 x86/SSE2 Resolution/Color: - 800x600 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 1 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 0 - Hi-Res textures: 0 - TexWin pixel shader: off - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 3 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 0/1 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: on [00000002] I'll post again if your advice works Masque ^^, and try out the Peop as well. |
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#6 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Since you have the FF7 game fix enabled, drop offscreen drawing and framebuffer effects one notch each and bump up framebuffer uploads one notch. If that doesn't help, try turning off screen filtering. Change your resolution to a multiple of 320x240, such as 640x480, 960x720 (might only work in a window), 1280x960, etc.
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Main PC: DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro |
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