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Old July 27th, 2004   #1 (permalink)
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Unhappy FF8 Battle swirl effect

I've been playing around with ePSXe long enough to know how to fix most problems with many games. One of the few problems that may not be fixable is the garbled screen (battle swirl) when encountering monsters on FF8. This only happens when I'm on the overworld, not in towns and such. The screen corrupts and the game slows down quite dramatically during this effect. (See image)

I have set Pete's OpenGL plugin to run at 60-70 fps with the limiter selected and I am capable of running this game as fast as 150-200 fps in all areas without the frame limiter on, but during the battle swirl, the game runs at 45 fps.

I am using WinXP with an ATI Radeon Sapphire 9200+ 128mb and 512mb DDR 400 RAM. There are no CD/ISO and sound problems. If anybody knows of a way to fix this problem, I would be grateful.
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Old July 27th, 2004   #2 (permalink)
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What do you have the framebuffer settings set to? Have you tried Pete's OpenGL2 plugin instead? I have problems with FF8's swirl and the OGL2 plugin but it might work fine with your computer .
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Old July 29th, 2004   #3 (permalink)
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Pete's OpenGL2 problem

Using Pete's OpenGL 2 plugin reports that there are "missing shaders" and ePSXe closes. I still can't figure that one out.

Standard frame buffer settings on OpenGL plugin is
  • Off-screen drawing -2
  • Frame buffer textures - 3
  • Frame buffer access - 4
There is absolutely no slowing down of games with these settings as I have a good card. There are no corruptions with any other part of the game except for the battle swirl on the overworld map.

I will continue to try the OpenGL2 plugin until I find a solution.

Last edited by Shaque67; July 29th, 2004 at 15:02. Reason: Suplement
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Old July 29th, 2004   #4 (permalink)
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Make sure you have the shaders turned off in the OGL2 plugin and that TexWin pixel shader is turned off (I don't know if it works with DX8.x cards). Make sure you don't set the internal X resolution to "Very High" as it will crash. Also try setting framebuffer texture to 0 and framebuffer access to 4 in the plain OGL plugin.
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Old July 29th, 2004   #5 (permalink)
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One tip (the best):

Use P.E.Op.S. GPU it works VERY well for me..
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Old July 29th, 2004   #6 (permalink)
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Quote:
Originally Posted by Techman
One tip (the best):

Use P.E.Op.S. GPU it works VERY well for me..
It's very compatible and looks nice with 2D games but it doesn't look very good with 3D games (most people probably want it to look nice ).
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Old July 29th, 2004   #7 (permalink)
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Thanks everyone for the response. I am unable to determine why my card will not accept Pete's OpenGL2. It does not really matter, though. The Open GL 1.75 plugin works fine. I am now able to get FF7/8/9 all working without problems. Sound is no longer a problem, all CDDA and XA playing back fine, except that a sound may lock and it can get annoying. CDs and ISOs are a breeze and I never had pad problems.

I am running Delta, but I made the ISOs with ISO Producer and used P.E.Op.S CDR plugin for the PPF patches. I can either mount the ISO with Alcohol 120% and run it, or I can just use ePSXe's Internal ISO Image plugin.

Anyway, I've said all that before, sorry to double post. Thanks everyone!
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Old July 30th, 2004   #8 (permalink)
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Perhaps if you mentioned your card within the thread, it may help the rest of us determine your problem with OGL2.
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Old July 30th, 2004   #9 (permalink)
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Quote:
Originally Posted by Novalon
Perhaps if you mentioned your card within the thread, it may help the rest of us determine your problem with OGL2.
He did mention it .

Quote:
Originally Posted by Shaque67
I am using WinXP with an ATI Radeon Sapphire 9200+ 128mb
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