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#1 (permalink) |
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Registered User
Join Date: Jul 2004
Location: Sunbury, VIC. Australia
Posts: 10
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I've been playing around with ePSXe long enough to know how to fix most problems with many games. One of the few problems that may not be fixable is the garbled screen (battle swirl) when encountering monsters on FF8. This only happens when I'm on the overworld, not in towns and such. The screen corrupts and the game slows down quite dramatically during this effect. (See image)
I have set Pete's OpenGL plugin to run at 60-70 fps with the limiter selected and I am capable of running this game as fast as 150-200 fps in all areas without the frame limiter on, but during the battle swirl, the game runs at 45 fps. I am using WinXP with an ATI Radeon Sapphire 9200+ 128mb and 512mb DDR 400 RAM. There are no CD/ISO and sound problems. If anybody knows of a way to fix this problem, I would be grateful. |
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#2 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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What do you have the framebuffer settings set to? Have you tried Pete's OpenGL2 plugin instead? I have problems with FF8's swirl and the OGL2 plugin but it might work fine with your computer
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__________________
Main PC: DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro |
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#3 (permalink) |
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Registered User
Join Date: Jul 2004
Location: Sunbury, VIC. Australia
Posts: 10
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Pete's OpenGL2 problem
Using Pete's OpenGL 2 plugin reports that there are "missing shaders" and ePSXe closes. I still can't figure that one out.
Standard frame buffer settings on OpenGL plugin is
I will continue to try the OpenGL2 plugin until I find a solution. Last edited by Shaque67; July 29th, 2004 at 15:02. Reason: Suplement |
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#4 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Make sure you have the shaders turned off in the OGL2 plugin and that TexWin pixel shader is turned off (I don't know if it works with DX8.x cards). Make sure you don't set the internal X resolution to "Very High" as it will crash. Also try setting framebuffer texture to 0 and framebuffer access to 4 in the plain OGL plugin.
__________________
Main PC: DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro |
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#6 (permalink) | |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Quote:
).
__________________
Main PC: DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro |
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#7 (permalink) |
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Registered User
Join Date: Jul 2004
Location: Sunbury, VIC. Australia
Posts: 10
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Thanks everyone for the response. I am unable to determine why my card will not accept Pete's OpenGL2. It does not really matter, though. The Open GL 1.75 plugin works fine. I am now able to get FF7/8/9 all working without problems. Sound is no longer a problem, all CDDA and XA playing back fine, except that a sound may lock and it can get annoying. CDs and ISOs are a breeze and I never had pad problems.
I am running Delta, but I made the ISOs with ISO Producer and used P.E.Op.S CDR plugin for the PPF patches. I can either mount the ISO with Alcohol 120% and run it, or I can just use ePSXe's Internal ISO Image plugin. Anyway, I've said all that before, sorry to double post. Thanks everyone! |
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#8 (permalink) |
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RPG n00b guru
![]() Join Date: Aug 2003
Posts: 86
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Perhaps if you mentioned your card within the thread, it may help the rest of us determine your problem with OGL2.
__________________
Novalon: The Cure for the common n00b. PC Specs: Windows XP Pro (Service Pack 2) ASUS Athlon 64 3200+ 1024 Meg of DDR2 400 RAM 128 meg EVGA GeForce 6600GT (found a link on the forums! Thanks guys! Newegg had a rebate on it too!) ![]() Which character are you test by Naruto - Kun.com |
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#9 (permalink) | ||
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Quote:
.Quote:
__________________
Main PC: DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro |
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