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#1 (permalink) |
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Registered User
Join Date: Jun 2004
Posts: 3
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Hi Im wondering whats a good config with ff8. I've searched through and i only found 2.... i think it was Kane-Sama made it look ok and one i got from the screenshot forums made my game look worse(even though it made his look awesome)it was from this thread http://www.ngemu.com/forums/showthre...&highlight=ff8.
Now could anybody give any advice on how my config should be and if i should put AA or AF on. here are my comp specs and current config. Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 Ti 4600/AGP/SSE/3DNOW! Resolution/Color: - 640x480 Window mode [32 Bit]- Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 6 - Hi-Res textures: 1 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: on - Screen cushion: off - Game fixes: on [00001602] Comp specs: OS:Windows XP /w SP1 Mobo:Gigabyte GA-7VAX AMD Athlon(tm) XP+2000 @ 1.7 GHz NVIDIA GeForce4 Ti 4600 128mb driver ver. 4.4.6.7 512 Kingston ram pc2700 Thanks in advance. |
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#3 (permalink) |
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Registered User
Join Date: Jun 2004
Posts: 3
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Alright here are the setting changed i made that you adviced me.
Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 Ti 4600/AGP/SSE/3DNOW! Resolution/Color: - 1024x768 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 6 - edge clamping supported - Hi-Res textures: 1 - Palettized tex windows: on - VRam size: 0 MBytes - 113 textures usable Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: off - Advanced blending: on (hardware) - Subtractive blending: NOT supported! Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: on - supported - Screen cushion: off - Game fixes: on [00001400] Notice some of them have little black marks in textures..they don't in show in windows but im sure it's because i don't have psx aspect ratio on.. it's the exact same as in windowed mode except like i said the black marks don't show in textures. is there anyway i could improve the look is that the best i can get. thanks |
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#4 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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The black marks in textures is due to Hi-res textures, not PSX aspect ratio.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#6 (permalink) |
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Registered User
Join Date: Jun 2004
Posts: 3
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Alright..Im just wondering that whenever i see npcs or my characters from a distance there faces become a blur..is it the game or is it my settings that i posted. also do all psx games have black marks when Hi-Res textures are on?
Thanks for the help |
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#7 (permalink) | ||
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
Quote:
Quote:
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#9 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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>Whats AA or AF or FSAA mean
AA or FSAA is Full Screen Anti-Aliasing. This is a technique to get rid of the jagged edges of polygons. It also reduces texture crawling. >which options are they in the config menu They aren't. FSAA is enabled in the graphics card driver control panel, but if you have an onboard graphics card you are out of luck.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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