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Old June 6th, 2004   #1 (permalink)
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Silent Hill

Hi,


i have a big problem with Silent Hill:some monsters are invisible

Here are my settings:

Plugin: Pete's OpenGL Driver 1.1.72
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce3/AGP/SSE/3DNOW!

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 1
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00001000]

I tried to search the forum for other people that have the same problem.
But with the great search-function on this site(error 404 everytime!! ) i wasnīt going anywhere.
I hope someone knows how to make them visible.
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Old June 6th, 2004   #2 (permalink)
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Invisible monsters ? Can you attach a screenshot ? I think in the later part of school ,some monsters are supposed to be invisible at times. So may be its not a problem at all.

/me tries to remember silent hill monsters.
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Old June 6th, 2004   #3 (permalink)
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Hhhmmm.Very strange.
I started the emulator to make a screenshot,and....
the monsters are visible.But i didnīt change a thing.
But when i load a previous save it looks like this(see attachment)!
After i have gone into the house with the key in the doghouse,everything seems allright.




P.S.:With invisible Monsters,I meant the dogs.
Attached Images
File Type: jpg Silent Hill.JPG (48.2 KB, 48 views)
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Old June 6th, 2004   #4 (permalink)
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Are you using save states? If so then try to not use them, only use the game's builtin save function. That could be the problem.

Also, is there some reason you're using version 1.72 of the OGL plugin? 1.75 has been out for a while.
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Old June 6th, 2004   #5 (permalink)
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Until the doghouse i used save states and normal save.But now iīm using normal save.
That must be the reason,because now its working.

Iīm using version 1.72 of the plugin,because i donīt know a site where i can get up-to-date ones.If you know a site,plz let me know.
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Old June 6th, 2004   #6 (permalink)
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This site's plugin section has all of the newest stuff: http://www.ngemu.com/psx/plugins.php...win32&type=gpu

Also, Pete's website: http://www.pbernert.com/

The problem was most likely the save states, and so long as it's working now it doesn't really matter which version you're using. If the problem persists then you should try upgrading to 1.75.
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Old June 7th, 2004   #7 (permalink)
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Yep, thats right. Savestates cause problems with silent hill. Infact, long time ago when I joined ngemu the first problem I posted was from silent hill and it was due to the use of savestates.(I incidently disabled alpha multipass and then reenabled it).
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Old June 7th, 2004   #8 (permalink)
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well I joined NGEMU bcoz of the savestate in Final Fantasy VII.. niweiz.. I also encountered that savestate problem in SH..

Quote:
Originally Posted by Meisterkiffer
Iīm using version 1.72 of the plugin,because i donīt know a site where i can get up-to-date ones.If you know a site,plz let me know.
when u dl ur PS emulator... there are already installers together with the latest plugins... just like in www.aldostools.com
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Old June 7th, 2004   #9 (permalink)
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Thx @all for the help.Now all is working fine.
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