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#1 (permalink) |
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Registered User
Join Date: Jun 2004
Posts: 4
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Silent Hill
Hi,
i have a big problem with Silent Hill:some monsters are invisible Here are my settings: Plugin: Pete's OpenGL Driver 1.1.72 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce3/AGP/SSE/3DNOW! Resolution/Color: - 1024x768 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 0 - Hi-Res textures: 1 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: off [00001000] I tried to search the forum for other people that have the same problem. But with the great search-function on this site(error 404 everytime!! ) i wasnīt going anywhere.I hope someone knows how to make them visible. |
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#2 (permalink) |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 674
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Invisible monsters ? Can you attach a screenshot ? I think in the later part of school ,some monsters are supposed to be invisible at times. So may be its not a problem at all.
/me tries to remember silent hill monsters.
__________________
E6750, Abit ip35E, XFX 8600GT 256 MB DDR3, Transcend 2GB DDR2 800 RAM |
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#3 (permalink) |
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Registered User
Join Date: Jun 2004
Posts: 4
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Hhhmmm.Very strange.
I started the emulator to make a screenshot,and.... the monsters are visible.But i didnīt change a thing. But when i load a previous save it looks like this(see attachment)! After i have gone into the house with the key in the doghouse,everything seems allright. P.S.:With invisible Monsters,I meant the dogs. |
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#4 (permalink) |
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Registered User
![]() Join Date: Feb 2004
Posts: 90
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Are you using save states? If so then try to not use them, only use the game's builtin save function. That could be the problem.
Also, is there some reason you're using version 1.72 of the OGL plugin? 1.75 has been out for a while. |
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#5 (permalink) |
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Registered User
Join Date: Jun 2004
Posts: 4
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Until the doghouse i used save states and normal save.But now iīm using normal save.
That must be the reason,because now its working. Iīm using version 1.72 of the plugin,because i donīt know a site where i can get up-to-date ones.If you know a site,plz let me know. |
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#6 (permalink) |
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Registered User
![]() Join Date: Feb 2004
Posts: 90
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This site's plugin section has all of the newest stuff: http://www.ngemu.com/psx/plugins.php...win32&type=gpu
Also, Pete's website: http://www.pbernert.com/ The problem was most likely the save states, and so long as it's working now it doesn't really matter which version you're using. If the problem persists then you should try upgrading to 1.75. |
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#7 (permalink) |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 674
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Yep, thats right. Savestates cause problems with silent hill. Infact, long time ago when I joined ngemu the first problem I posted was from silent hill and it was due to the use of savestates.(I incidently disabled alpha multipass and then reenabled it).
__________________
E6750, Abit ip35E, XFX 8600GT 256 MB DDR3, Transcend 2GB DDR2 800 RAM |
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#8 (permalink) | |
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PeaceMaker
![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: between reality and dream
Posts: 708
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well I joined NGEMU bcoz of the savestate in Final Fantasy VII.. niweiz.. I also encountered that savestate problem in SH..
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