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Old April 18th, 2004   #1 (permalink)
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Dragon Warrior 7: Crashing at specific point

I'm playing Dragon Warrior 7 on ePSXe, and it's been working fine so far. However, now it seems to lock up once I get to Hamelia, where the bard plays his song. He plays what I'm assuming is the introduction to the song, and then the game just freezes. Is there any way I can fix this, preferably without having to start my whole game over?

-- Arpijy
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Old April 21st, 2004   #2 (permalink)
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I looked around the boards and noticed how some people seem to be handling specific point problems like this, so I'll take a page from them. I've attached my memory card that has my save file, and I just need someone to take my party to the inn in the town I'm in, then go to the next town and save after the bard plays his song. Thanks in advance.

-- Arpijy
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File Type: zip epsxe001.zip (2.4 KB, 37 views)
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Old April 21st, 2004   #3 (permalink)
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here ya go made 2 different saves, one in hamelia before the town empties, the other in the tower in case you crash with the bard song again.
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File Type: zip dw7001.zip (2.8 KB, 31 views)
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Old April 21st, 2004   #4 (permalink)
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Alright, looks like it worked from that point on. Thanks! *hug*

-- Arpijy
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Old April 26th, 2004   #5 (permalink)
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Crashing

What did you do to get past that point. My dw7 save is crashing at the same exact spot his did too.
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Old April 26th, 2004   #6 (permalink)
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my dw7 runs perfect, it only crash's in one spot and thats at the end of the game.
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Old May 8th, 2004   #7 (permalink)
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Dw 7

If you can, would you please look at my dw7 save to get around that crashing point too.
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Old May 9th, 2004   #8 (permalink)
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would help if you posted it
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Old May 10th, 2004   #9 (permalink)
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Dw7

Sorry about that. Thanx alot.
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File Type: zip epsxe000.zip (39.2 KB, 30 views)
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Old May 10th, 2004   #10 (permalink)
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enjoy

there ya go saved at the tower, i didnt get any chests or anything so u may wanna go back down before it floods. impressive party strength btw lol looks like my game haha i have 182 hours at the end
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File Type: zip dw7001.zip (19.7 KB, 22 views)
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Old May 11th, 2004   #11 (permalink)
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You are God

I cannot thank you enough for helping me out. I can finally continue my game. Yeah i worked on my characters alot, I just have to remember the stuff I was trying to work on.
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Old May 21st, 2004   #12 (permalink)
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End Game Crash

Is there anyway to get around the crash after you beat the Final Boss?
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Old May 23rd, 2004   #13 (permalink)
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none that ive found and ive re-ripped the game like 4 times
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Old May 26th, 2004   #14 (permalink)
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I had the same problem

Quote:
Originally Posted by kingcold9
here ya go made 2 different saves, one in hamelia before the town empties, the other in the tower in case you crash with the bard song again.
Thanx for the file! How did you get past it?

Bryce
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Old May 31st, 2004   #15 (permalink)
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runs 100% perfect for me aside from the end battle, i can post the settings i use if you like
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Old June 30th, 2004   #16 (permalink)
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Smile

Quote:
Originally Posted by kingcold9
runs 100% perfect for me aside from the end battle, i can post the settings i use if you like
Hi,
i was having the same problem too using ePSXe 1.60
later the problem is fixed using 1.52
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Old July 13th, 2004   #17 (permalink)
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Most likely beating a dead horse here, but when my game froze at the bard scene (epsxe 1.6.0), I changed the sound driver from Pete's DSound Audio Driver 1.15 to one of the other ones (chosen at random). After that, I changed it back and had no more problems until the last battle.
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Old October 24th, 2004   #18 (permalink)
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solution to dw7 crashes

I had the 'crashing at bard' problem as well. I fixed it by changing from the epsxe spu core to anything else. The 'crashing immediately after defeating the final boss' problem was a bit trickier. I tried using 1.5.2 and that didn't work, at first. I was using pete's D3d driver 1.75 and P.E.Op.S. DSound 1.8, and by turning frame buffer textures to 2 while ingame (which isn't needed anywhere else else in the game...), i was able to get past that point.
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Old October 29th, 2004   #19 (permalink)
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really, mantill? which frame buffer access did you use?
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