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Old April 10th, 2004   #1 (permalink)
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Join Date: Apr 2004
Posts: 6
Chrono Cross framebuffer troubles (Pete's OGL2)

I've been trying to play Chrono Cross all day but I can't figure out what's wrong with my framebuffer settings. Whenever I enter a battle or reach some other point which uses framebuffer effects, I slow right down to 25-30 fps. However, on Pete's Open GL1, everyonthing is ok. I use a 1.6gbz P4, 384mb ram, a GeForce FX 5900 XT and I'm playing from an ISO. I'm using 1.6 with -noauto (I've tried 1.52 but no luck). What am I doing wrong?

Configs are as follows:
Pete's OGL2 config
Quote:
Plugin: Pete's OpenGL2 Driver 2.5
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5900XT/AGP/SSE2

Resolution/Color:
- 640x480 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: on
- No render-to-texture: off

- Filtering: 6
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 62

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/1
- GF4/XP crash fix: off
- Game fixes: on [00001002] ("Odd/even bit hack" and "Ignore small framebuffer moves")
Pete's OGL 1 config
Quote:
Plugin: Pete's OpenGL Driver 1.1.74
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5900XT/AGP/SSE2

Resolution/Color:
- 800x600 Fullscreen - NO desktop changing [16 Bit]
- Keep psx aspect ratio: on

Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 0
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 62

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: off
- Advanced blending: off

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: on
- 15 bit FB: off
- Dithering: off
- Screen smoothing: on
- Screen cushion: off
- Game fixes: on [00001002] ("Direct framebuffer updates", "Odd/even bit hack")

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Old April 10th, 2004   #2 (permalink)
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Location: Brazil
Posts: 3,394
Quote:
Originally Posted by Neronix
I've been trying to play Chrono Cross all day but I can't figure out what's wrong with my framebuffer settings. Whenever I enter a battle or reach some other point which uses framebuffer effects, I slow right down to 25-30 fps. However, on Pete's Open GL1, everyonthing is ok. I use a 1.6gbz P4, 384mb ram, a GeForce FX 5900 XT and I'm playing from an ISO. I'm using 1.6 with -noauto (I've tried 1.52 but no luck). What am I doing wrong?
Tried disabling Shader Effects? They're known to be the weak point of the Geforce FX cards with this plugin.

[]s Badaro
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Old April 10th, 2004   #3 (permalink)
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I've tried that but no luck
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Old April 11th, 2004   #4 (permalink)
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Location: Adelaide, Australia
Posts: 1,338
How about setting Framebuffer Effects to 3? And what do you want the Ignore Small Framebuffer Moves hack enabled for?
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Old April 11th, 2004   #5 (permalink)
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Tried with and without the hack and no changes. I wanted it on because if it took out some of the effects, I would most likely get a small speed up.
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