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Old April 8th, 2004   #1 (permalink)
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Soul Blade crashes while loading a battle

I'm using ePSXe 1.6.0 with Pete's OGL 1.74, P.E. Op. S. DSound 1.7, the ePSXe NT/2K CD-ROM driver, with SCPH-1001. I'm using a GF4 ti4200 128MB.

I've tried various combinations of settings, but the game always crashes right before a battle is about to start while it's loading. I get some kind of Windows error that says a different code screwed up everytime.
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Old April 8th, 2004   #2 (permalink)
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Just try to set in your ogl 1.74 or 1.75 off screen drawing at 4 - extended, or when you`re usin ogl2.5 set framebufer effects 0 - none or (better) 3 - full. It should help, I prefer using ogl 2.5 because it works perfectly with this game. Ogl 1.75 and 1.74 has some slow downs, better use poeps cdr plugin, and ogl 2.5.
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Old April 8th, 2004   #3 (permalink)
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I was under the impression that OGL 2.5 didn't work with my vid card. What updates do I need to switch to that from 1.74?
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Old September 23rd, 2007   #4 (permalink)
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I know this is really old but with ogl2 I changed framebuffer effects to 3 and it worked.
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