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Old February 4th, 2004   #1 (permalink)
Psychotic Robot Master
 
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Dino Crisis 2 Glitchy Voices

Hey!I've noticed that Dino Crisis 2 has Voice Glitches,it goes like "we a---re li-ke --gli--tched" or something.I've tried to create an Image of the cd but it's still no good.I've tried to mount the iso then set the cdr plugin to 4x and it didnt worked..it's still glitchy .Besides that The game plays just fine :o

Anyone can help me?

oh yea heres my specs.

AMD 600
320 RAM
TNT2.

I've never had that kind of problem before I've also read that some peeps had the same problem with resident evil 3.

Please help me out.

Oh and if you're asking for my graphic plugin infos there it is.

Plugin: Pete's DX6 D3D Driver 1.1.75
Author: Pete Bernert
GFX card: NVIDIA RIVA TNT2 Model 64/Model 64 Pro

Resolution/Color:
- 640x480 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 2
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer texture: 1
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: off
- Advanced blending: none

Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000000]
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Old February 5th, 2004   #2 (permalink)
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I've had the exact same problem...the sounds just stutters and pauses (like, if they we're supposed to say "Look out for the dinosaur behind you!!!" it would come out as "Look o-- ----------di------hind you!)
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Old February 5th, 2004   #3 (permalink)
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Erm it would help if you give us your spu settings.

Anyways, if the stuttering is only present in the speech then the issue is normally caused by having your spu irq options set incorrectly. Either you have it switched off everywhere, or (more likely) on in both the emu, and the plugin. Make sure that it is only enabled in 1 place (recommend the plugin).
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Old February 6th, 2004   #4 (permalink)
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Quote:
Originally Posted by Betamax
Erm it would help if you give us your spu settings.
hmm...this would be so much easier if my access to this site weren't so slow and I could post a picture...but the "manage attachments" popup didnt load even after 20 minutes, so i'll have to type it out:


Eternal SPU plugin 1.41
Enable sound: checked
Enable CDDA sound: checked
Enable XA sound: checked
Enable SPU IRQ hack: unchecked
--------------------------------------
Audio Device:
DirectSound Buffer Size: 64

Audio out method:
Thread

Misc:
Show realtime config window: unchecked
Wait for XA buffer is free: checked
Cache VAG decode: unchecked
Fine tune: 0
Reverb: Neill's

Special Game fix:
Update before accessing register: unchecked
SPU IRQ-Wait for CPU action: unchecked
SPU IRQ-Force interruption flag7: unchecked


I have NOOOOOOOOO idea what any of these settings mean btw.
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Old February 6th, 2004   #5 (permalink)
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>SPU IRQ-Wait for CPU action: unchecked
>SPU IRQ-Force interruption flag7: unchecked


Check these.
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Old February 6th, 2004   #6 (permalink)
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1. Worked! Thx.
2. Is this a fix for this game ONLY, or is it ok to leave it like this for all of them?
3. What exactly is an IRQ, and how did those settings affect sound?
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Old February 6th, 2004   #7 (permalink)
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Well in general it's advised to leave them on. As for IRQ, that means interrupt request. It does exactly what the name suggests
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Old February 7th, 2004   #8 (permalink)
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Thanks Alot
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