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#1 (permalink) |
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Registered User
Join Date: Jan 2004
Posts: 12
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Tales of Detiny 2 graphics problem
In Tales of Destiny 2, when in the city of Chambard, or during battles in the surrounding desert area, the "heatwave" effect causes problems with the graphics display (see attachments).
Here's my normal graphics settings: Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 7500 DDR x86/MMX/3DNow!/SSE Resolution/Color: - 800x600 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 0 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: off [00000000] |
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#2 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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If your CPU is fast enough (~1.8 GHz (1800+) and up) you can try setting framebuffer texture to 0 and framebuffer access to 4. If that doesn't work, try using Pete's D3D plugin instead. Also, set the VRAM size to the amount of your card (the readme for Pete's plugins recommends that you set the size if you don't have a nVidia card).
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