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Old December 21st, 2003   #1 (permalink)
RF
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Posts: 8,580
Metal Gear Solid - Elevator

Im having one problem with MGS, when in the elevators, the buttons do not highlight themselfs to show their current position.

ePSXe 1.5.2

Quote:
Originally Posted by Pete's OpenGL Driver 1.75
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/MMX/3DNow!/SSE

Resolution/Color:
- 640x480 Fullscreen - NO desktop changing [16 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 1
- Hi-Res textures: 0
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 3
- Framebuffer access: 3
- Alpha multipass: off
- Mask bit: off
- Advanced blending: off

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]

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Last edited by RF; December 21st, 2003 at 04:42.
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Old December 21st, 2003   #2 (permalink)
:3
 
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try enabling Alpha Multipass and Advanced Blending. and mess around with filtering
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Old December 21st, 2003   #3 (permalink)
the only one you've ever SEEN
 
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turn on mask bit, isnt this one of the games that needs it?
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Old December 21st, 2003   #4 (permalink)
RF
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Quote:
Originally Posted by Yeloazndevil
try enabling Alpha Multipass and Advanced Blending. and mess around with filtering
Thanks it worked
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