Emuforums.com

Go Back   Emuforums.com > PSX Emulation > ePSXe Discussion > Problems with Games
About Us Register FAQ Members List Calendar Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
Old December 6th, 2003   #1 (permalink)
Registered User
 
bugbrain_04's Avatar
 
Join Date: Dec 2003
Location: Oregon
Posts: 2
Project: Horned Owl

Whenever I get to a cutscene or segment of dialog in "Project: Horned Owl," the game slows down tremendously. This alleviates itself when the cutscene or dialog is over, but returns at the next cutscene/dialog. Any ideas?
bugbrain_04 is offline   Reply With Quote
Old December 6th, 2003   #2 (permalink)
Registered User
 
Join Date: Dec 2003
Posts: 22
Re: Project: Horned Owl

post your settings
WeylandYutani is offline   Reply With Quote
Old December 6th, 2003   #3 (permalink)
Registered User
 
bugbrain_04's Avatar
 
Join Date: Dec 2003
Location: Oregon
Posts: 2
Re: Project: Horned Owl

Video Plugin: Pete's OpenGL2 Driver 2.3
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4400/AGP/SSE2

Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 128 MBytes

Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Line mode: off
- Screen filtering: off
- Shader effects: 0/1
- Game fixes: off [00000000]

~~~~~

Sound Plugin: Eternal SPU Plugin 1.41

Audio Device:
- Direct Sound
- Buffer Size: 64

Audio Out Method:
- Thread
- Async Mode: (field disabled with "simple")

Misc:
- Show realtime config window: off
- Wait for XA buffer is free: on
- Cache VAG decode: off
- Fine tune [-360 - 360]: 0
- Rec Option:
- - REG write: on
- - REG read: off
- - DMA write: on
- - DMA read: off
- - XA play: off
- - CDDA play: off
- Reverb: Neill's

Special game fix:
- Update before accessing register: off
- SPU IRQ - Wait for CPU action: off
-SPU IRQ - Force interruption flag7: off

Enable sound: on
Enable CDDA sound: on
Enable XA sound: on
Enable SPU IRQ hack: off
~~~~~

CDR Plugin: ePSXe CDR WNT/W2K core 1.5.2.

no config options

~~~~~

System Specs:

- Pentium 4 1.6ghz
- 512mb ddr sdram
- Intel Motherboard
- lite-on 52x CD-ROM drive
- nVidia GeForce4 ti 4400
- onboard sound
bugbrain_04 is offline   Reply With Quote
Old December 6th, 2003   #4 (permalink)
Administrator
 
n_w95482's Avatar
 
Join Date: Apr 2003
Location: California
Posts: 4,684
Re: Project: Horned Owl

Have you tried using the normal OpenGL plugin? Here are the settings I would recommend you try with it.

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9500 Pro x86/MMX/3DNow!/SSE

Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000001]

If you want to keep using the OGL2 plugin, try dropping the resolution a bit, it should help with the FPS.
__________________
Main PC:
DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro
n_w95482 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 22:36.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5