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#1 (permalink) |
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Registered User
Join Date: Dec 2003
Location: Oregon
Posts: 2
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Project: Horned Owl
Whenever I get to a cutscene or segment of dialog in "Project: Horned Owl," the game slows down tremendously. This alleviates itself when the cutscene or dialog is over, but returns at the next cutscene/dialog. Any ideas?
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#3 (permalink) |
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Registered User
Join Date: Dec 2003
Location: Oregon
Posts: 2
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Re: Project: Horned Owl
Video Plugin: Pete's OpenGL2 Driver 2.3
Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 Ti 4400/AGP/SSE2 Resolution/Color: - 1280x1024 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 1 - Keep psx aspect ratio: off - Filtering: 0 - Hi-Res textures: 0 - TexWin pixel shader: off - VRam size: 128 MBytes Framerate: - FPS limitation: off - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 1 Misc: - Scanlines: off - Line mode: off - Screen filtering: off - Shader effects: 0/1 - Game fixes: off [00000000] ~~~~~ Sound Plugin: Eternal SPU Plugin 1.41 Audio Device: - Direct Sound - Buffer Size: 64 Audio Out Method: - Thread - Async Mode: (field disabled with "simple") Misc: - Show realtime config window: off - Wait for XA buffer is free: on - Cache VAG decode: off - Fine tune [-360 - 360]: 0 - Rec Option: - - REG write: on - - REG read: off - - DMA write: on - - DMA read: off - - XA play: off - - CDDA play: off - Reverb: Neill's Special game fix: - Update before accessing register: off - SPU IRQ - Wait for CPU action: off -SPU IRQ - Force interruption flag7: off Enable sound: on Enable CDDA sound: on Enable XA sound: on Enable SPU IRQ hack: off ~~~~~ CDR Plugin: ePSXe CDR WNT/W2K core 1.5.2. no config options ~~~~~ System Specs: - Pentium 4 1.6ghz - 512mb ddr sdram - Intel Motherboard - lite-on 52x CD-ROM drive - nVidia GeForce4 ti 4400 - onboard sound |
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#4 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Re: Project: Horned Owl
Have you tried using the normal OpenGL plugin? Here are the settings I would recommend you try with it.
Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9500 Pro x86/MMX/3DNow!/SSE Resolution/Color: - 640x480 Window mode [32 Bit]- Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 0 - Hi-Res textures: 0 - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: off [00000001] If you want to keep using the OGL2 plugin, try dropping the resolution a bit, it should help with the FPS.
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