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#1 (permalink) |
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3dfx is the true path..
Join Date: Nov 2003
Location: on the path to insanity
Posts: 29
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Time Crisis pal-does it work/should I buy it?
some guy is selling his copy of time crisis for psx,does this game work with epsxe/should I buy it?I have played it a bilion years ago on coin machines (dont know if thats the right word,you know,big black box with small screen,you must insert coin to play
),when the world was young and micro$oft was not forged yet..totally loved it that time..It would be a nice retro-fun..so..tell me if you know..
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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Re: Time Crisis pal-does it work/should I buy it?
IIRC it does work, but I'm not sure about the gun emulation.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#4 (permalink) |
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3dfx is the true path..
Join Date: Nov 2003
Location: on the path to insanity
Posts: 29
|
Re: Time Crisis pal-does it work/should I buy it?
ok,so I bought the game,made an iso (clonecd),and it works almost flawlessly (epsxe1.5.2,lewpys glide or petes d3d),the graphics are perfect but the crosshair is just a blue dot.the trouble is,the keyboard is too unpractical for this game,it simply takes too long to move the blue dot around.but when I change to mouse (fast and precise,thats why I love my PC) the @#$%^&* dot disappears!so the result is the same in both cases-licking icecream through bulletproof glass.c'mon,there must be a solution..I really want to play,I have almost laughed dead when I saw the intro..~big sad eyes~help...
Last edited by glideator; December 6th, 2003 at 23:15. |
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