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#1 (permalink) |
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Registered User
![]() Join Date: Jan 2003
Location: Denmark
Posts: 52
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Problems with Castlevania - SOTN !!
I am having minor problems with sotn in epsxe 1.6, I am almost sure those problems weren't there in the last version of epsxe.
Well, problem is, that the list of items is "empty" in the library, only the discribtion of the effects of them are there, also the enemy list is empty, and generally all of the text boxes in the library are empty. This is the only place this occurs, other text boxes through out the game shows text just fine, is there any way to fix this?
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AMD Athlon 3000+ Nvidia Gforce FX 5200 Win XP |
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#2 (permalink) |
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[Suggest a custom title]
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Somewhere I don't belong (La Rochelle, France)
Posts: 7,753
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Re: Problems with Castlevania - SOTN !!
Try tweaking your GPU settings, mostly OD and Framebuffer settings
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Leader of "The Pessimists' Club" CPU: Core 2 Q6600@3GHz - RAM: 2GB DDR2 (Corsair PC6400) VGA: GF8800GTS 512MB OC - Mobo: Gigabyte EP35C-DS3R - PSU: Antec Trio 650w24Mb/1Mb ADSL --------------------------------------------- All ePSXe plugins up-to-date http://mrkilljoy.deviantart.com/ |
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#4 (permalink) |
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[Suggest a custom title]
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Somewhere I don't belong (La Rochelle, France)
Posts: 7,753
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Re: Problems with Castlevania - SOTN !!
Since I never play the game, it's hard to now,
but for OD and FB, higher settings often means higher "compatibility"... but putting too high can cause glitches and/or slowdowns
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Leader of "The Pessimists' Club" CPU: Core 2 Q6600@3GHz - RAM: 2GB DDR2 (Corsair PC6400) VGA: GF8800GTS 512MB OC - Mobo: Gigabyte EP35C-DS3R - PSU: Antec Trio 650w24Mb/1Mb ADSL --------------------------------------------- All ePSXe plugins up-to-date http://mrkilljoy.deviantart.com/ |
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#5 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Plugin: Pete's OpenGL Driver 1.1.74
Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9500 Pro Prototype x86/MMX/3DNow!/SSE Resolution/Color: - 640x480 Window mode [32 Bit]- Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 0 - Hi-Res textures: 2 - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 2 (if 2 doesn't work then try setting it to 3 or 4) - Framebuffer texture: 3 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00000001]
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