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Old September 13th, 2003   #1 (permalink)
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Join Date: Sep 2003
Posts: 2
Chrono Cross - status screen problems

I have problems with Chrono Cross, in v. 1.5.2 the game runs fine until i try to enter the status
screen, everything else works great.
In v. 1.6.0 I don't get farther than to choose vibration off. After that the screen gets black
and nothing happens.
I am using the odd/even bit hack, but it still doesn't get any better. Any ideas?

I use an iso

Fullscreen mode
800x600, same as desktop resolution
32bit color depth
Keep aspect ratio
------------------------------------------------------------
Texture quality: R8 G8 B8 A8 - Best colors, more ram needed
Texture filtering: 2: Extended - Removes black borders
Hi-Res textures: 0: None
Gfx vram: 64
------------------------------------------------------------
Show fps display on startup
Use fps limit
Auto-detect FPS/Framerate
------------------------------------------------------------
Off-Screen drawing: 2: Standard - OK for most games
Framebuffer textures: 2: Gfx card buffer - Can be slow
Framebuffer access: Gfx card buffer reads & moves
Alph Multipass
Mask bit
Advance blending
------------------------------------------------------------
Special game fixes: Odd/even bit hack
------------------------------------------------------------
Plugins:
Pete's OpenGL Driver 1.74
Eternal SPU plugin 1.41
------------------------------------------------------------

Any suggestions?
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Old September 13th, 2003   #2 (permalink)
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Join Date: Sep 2003
Posts: 2
Sorry, I had forgot to enable special game fix. It works now
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