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#1 (permalink) |
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Registered User
Join Date: Sep 2003
Posts: 2
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Chrono Cross - status screen problems
I have problems with Chrono Cross, in v. 1.5.2 the game runs fine until i try to enter the status
screen, everything else works great. In v. 1.6.0 I don't get farther than to choose vibration off. After that the screen gets black and nothing happens. I am using the odd/even bit hack, but it still doesn't get any better. Any ideas? I use an iso Fullscreen mode 800x600, same as desktop resolution 32bit color depth Keep aspect ratio ------------------------------------------------------------ Texture quality: R8 G8 B8 A8 - Best colors, more ram needed Texture filtering: 2: Extended - Removes black borders Hi-Res textures: 0: None Gfx vram: 64 ------------------------------------------------------------ Show fps display on startup Use fps limit Auto-detect FPS/Framerate ------------------------------------------------------------ Off-Screen drawing: 2: Standard - OK for most games Framebuffer textures: 2: Gfx card buffer - Can be slow Framebuffer access: Gfx card buffer reads & moves Alph Multipass Mask bit Advance blending ------------------------------------------------------------ Special game fixes: Odd/even bit hack ------------------------------------------------------------ Plugins: Pete's OpenGL Driver 1.74 Eternal SPU plugin 1.41 ------------------------------------------------------------ Any suggestions? |
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