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#1 (permalink) |
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Registered User
Join Date: Aug 2002
Location: NC, US
Posts: 23
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I am not sure if any other 2D PS games do this but in Megaman X6 the sprites (characters) if they are facing the right are smoothed out using the P-OGL plugin screen smoothing and etc. BUT when Megaman or any other characters on the screen (usually the enemies) face to the left the filtering is obviously NOT affecting them and they look grainy.....as if the filter is only working on one side of the sprites. This is VERY odd! Anyone know what this is about?
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#5 (permalink) |
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Nice to met you! ^_^
![]() ![]() ![]() Join Date: Aug 2002
Location: Mexico B.C.
Posts: 278
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Re: Megaman X6 odd filtering problem?!
use Pete D3D set offscreen drawing to 1,set screen filtering 1, 3 or 6 (6 is best for me)
and use hi res textures, and I recomend using Peopīs sound driver for that 2d games |
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