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#1 (permalink) |
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Registered User
Join Date: Aug 2003
Posts: 1
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Gran Turismo 2 analog support...
Ive got one problem with gran turismo 2. The digital pad works when I map axis's to it, but when I map axis's to the analog controls in gran turismo it seems it doesnt recognize them because nothing happens when i try to move up and down with my petals and left and right with the wheel. Ive tried serveral things to get this to work...ive tried the game pad configurator by Xorcist and ive tried to use the -analog switch for analog emulation and nothing works. Im using a USB MOMO force feedback wheel and petals. Heres my system specs...hope any1 has a solution...thanks
AMD Athlon XP 1800+ PNY GeForce 3 512mb 2100 DDR Directx 9a |
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#2 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Re: Gran Turismo 2 analog support...
I haven't heard of gt2 working with a wheel or anyone trying to use one. Maybe wheels aren't supported in epsxe. Try another emulator like psxeven, pcsx or adripsx (they use different pad plugins, epsxe uses an internal plugin that can't be changed in the latest version).
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#3 (permalink) |
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Registered User
Join Date: Aug 2003
Posts: 1
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Re: Gran Turismo 2 analog support...
I managed to get the analog settings to work in gt2 with psxeven + padgnneco plug-in. I can calibrate the wheel fine in the analog settings but there's still a dead zone when playing the game. Did anyone get this to work right?
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#4 (permalink) | |
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Registered User
Join Date: Mar 2003
Posts: 39
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Re: Gran Turismo 2 analog support...
Hello, RaveDude,
Quote:
To calibrate analog axes delicately, Please edit max/min value of sections [nejiri R] (twist-r), [nejiri L] (twist-l), [axis I], [axis II], or [axis L]. Thank you for reading, yokota |
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