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Old August 6th, 2003   #1 (permalink)
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Unhappy Problems playing Chrono Cross on ePSXe 1.6.0

Can anyone help solve this?

While playing Chrono Cross, the emu freezes/hangs when trying to use magic. I'm using the latest ePSXe emu and Pete's OpenGL2 driver 2.0 with default settings (the "nice" settings) and the built-in ePSXe SPU core drivers. Is anyone getting this problem too?
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Old August 6th, 2003   #2 (permalink)
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Re: Problems playing Chrono Cross on ePSXe 1.6.0

Yeah, I have this problem as well and mentioned it in this thread.

http://www.ngemu.com/forums/showthre...threadid=40219

Last edited by ShadowDancer; August 6th, 2003 at 20:20.
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Old August 6th, 2003   #3 (permalink)
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Re: Problems playing Chrono Cross on ePSXe 1.6.0

It appears to be a bug in the newest release of ePSXe (1.6.0). Is your CC running faster than it says (it says 60 fps but runns kinda like 100 fps, music played faster)?
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Old August 6th, 2003   #4 (permalink)
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Re: Problems playing Chrono Cross on ePSXe 1.6.0

Quote:
Originally Posted by Vejita666
It appears to be a bug in the newest release of ePSXe (1.6.0). Is your CC running faster than it says (it says 60 fps but runns kinda like 100 fps, music played faster)?
get CC is running a bit faster, but does not stay there for very long (actually will hit then drop immediately).
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Old August 7th, 2003   #5 (permalink)
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Re: Problems playing Chrono Cross on ePSXe 1.6.0

OK, ePSXe does indeed run this game ridiculously fast with FPS limited to 60, no matter the plugin.
For the time being, use PSXeven to bypass this issue.
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Old August 7th, 2003   #6 (permalink)
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Wow, now that's fast, it's amazing that its says 60 fps but feels like its running 70+, so I ended up toning the fps down to 50 just to play at normal speed.
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