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#1 (permalink) |
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Registered User
Join Date: Aug 2003
Posts: 2
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Can anyone help solve this?
While playing Chrono Cross, the emu freezes/hangs when trying to use magic. I'm using the latest ePSXe emu and Pete's OpenGL2 driver 2.0 with default settings (the "nice" settings) and the built-in ePSXe SPU core drivers. Is anyone getting this problem too? |
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#2 (permalink) |
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Heh...
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Texas
Posts: 1,899
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Re: Problems playing Chrono Cross on ePSXe 1.6.0
Yeah, I have this problem as well and mentioned it in this thread.
http://www.ngemu.com/forums/showthre...threadid=40219 Last edited by ShadowDancer; August 6th, 2003 at 20:20. |
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#3 (permalink) |
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Nagareboshi he
![]() ![]() Join Date: Jun 2003
Location: Poland
Posts: 108
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Re: Problems playing Chrono Cross on ePSXe 1.6.0
It appears to be a bug in the newest release of ePSXe (1.6.0). Is your CC running faster than it says (it says 60 fps but runns kinda like 100 fps, music played faster)?
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#4 (permalink) | |
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Registered User
Join Date: Aug 2003
Posts: 2
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Re: Problems playing Chrono Cross on ePSXe 1.6.0
Quote:
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#5 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Re: Problems playing Chrono Cross on ePSXe 1.6.0
OK, ePSXe does indeed run this game ridiculously fast with FPS limited to 60, no matter the plugin.
For the time being, use PSXeven to bypass this issue.
__________________
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