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#1 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 9
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ok, i had ePSXe befor, and had it set up perfectly, but then, i was forced to erase my hardrive, and (it pulled a "system 32 files are corrupt" thing)
so anyway, i didn't manage to back up the emulator (and all of it's saved settings) so i re-downloaded it, set it up, and like when i first got it, it works with most games (took some tweaking obviously) but it doesn't work with FF(, and i cant figure for the life of me why, any help, here are the general settings that i have: Video: Pete's DX6 D3D Driver 1.72 (Full Screen, 800X600 16 Bit*) Texture quality: R8 G8 D8 A8 - Best colors, more ram needed ** Hi-Res textures: None Texture filtering: 3:Standard w/o Sprites - unfiltered 2D*** Gfx card vram: 0 (Autodetect) Framerate: Use FPS limit, Auto-detect FPS/Frame skipping limit Compatability: Off-Screen drawing: 3:Enhanced - Shows more stuff Advanced blending: 2:Hawdware*** Framebuffer textures: 2:Gfx card buffer - Can be slow Framebuffer access: 0:Emulated vram - OK for most games Alpha Multipass (correct opaque texture areas) - yes Mask Bit (needed by a few games) - yes Misc.: have ticked the following: Color dithering*** Screen smoothing and i have these Special game fixes: "Adjust framebuffer access" (ONLY for FF7 bttle cursor/battle swirl) "Use old texture filtering" (Fixes black areas with some cards) "Remove blue glitches" (Leg. o. Dragoon, Alpha Multipass needed) "Use PC fps calculation" (better fps limitation with some games) "Use old frame skipping" (skips only every second frame)**** "G4 polygon cache" (ONLY for FF9 battle mode...yellow rect)***** "Odd/even bit hack" (Needed with epsxe 1.5.2 and older) "Special upload detection" (May show some additional splash scenes) *(can be 32 but doest make any digfference i find, well to me anyway) **i dont actualy need more RAM right? *** as recomended in the help section ****this one change (ticking the box) was what got digimon world 2003 to work btw (yeah, i know, im sad :P) *****whats yellow rect? Sound: ePSXe SPU core 1.5.2. ticked all boxes: Enable Sound Enable CDDA Sound Enable XA Sound Enable SPU IRQ hack and it says that ePSXe SPU core 1.5.2. "need not be configured!" Cdrom: ePSXe CDR WNT/W2K core 1.5.2. (the plug in: ePSXe CDR ASPI core 1.5.2. crashes ePSXe whenever i try to configure it, so i use the above.) Cdrom letter: E: all three subchanel things enabled, Enable subchannel read from cdrom Enable subchannel caching to disk Enable subchannel caching for LG-8520/21/22b Gamepad: i confiured it like a real PS1 pad, (i got an adapter off the internet) all of my games are playstation discs, none are roms or anything else. right, that took far too long to write, and i am sorry if i have inadvertaintly boken some rules or compleatly broken everyone in the book, i did not mean to, im just looking for some help... so thank you in advance, oh, and hello! (i never introduced myself) |
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#2 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 9
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sorry
i didnt see the ad atachmtnt thing, but i have made it easier to read: (i hope)
EDIT:seems not to have worked, bare with me... EDIT:here we go, very sorry about size... EDIT: sorry about this, here, copy and paste this link... http://www.angelfire.com/music4/spankyg/epsxe5.jpg Last edited by kuromusha; July 10th, 2003 at 13:11. |
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#3 (permalink) |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Posts: 10,140
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Re: Final Fantasy 9
Adjust framebuffer access - Turn it off its ONLY for FF7
Use old texture filtering - u don't need it turn it off Remove blue glitches - u don't need it Use PC fps calculation - u don't need it Use old frame skipping - u don't need it G4 polygon cache (ONLY for FF9 battle mode...yellow rect) - of course u need this on Odd/even bit hack (Needed with epsxe 1.5.2 and older) its for Chrono Cross only Special upload detection (May show some additional splash scenes) - this okay I suppose try installing a ASPI Layer and what is your pc specs? edit: umm the only gamefix u need on for FF9 is the G4 polygon cache Last edited by yeloazndevil; July 10th, 2003 at 04:56. |
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#4 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 9
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still not working
it still wont work, i changed what you said, ('cept ff7 cause i have that aswell) and yet, all i get when i load it up is a bank screen...
HELP! please sombody, it's my fav game ands i RALLY want to be able to play it! |
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#5 (permalink) |
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Back to regular business
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: in Sachsen
Posts: 3,242
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Re: Final Fantasy 9
These fixes are called special game fixes, because they were created to fix issues with specific game, but to screw up the rest...
Another important thing is to enable subchannel reading/caching, because FF9 has an additional protection. |
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#6 (permalink) |
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Interplay sucks!
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Indonesia
Posts: 1,212
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Re: Final Fantasy 9
I think in his attachment he already enable it.
Maybe you should change the sound plugin to eternal spu plugin 1.41. IIRC in the eternal plugin option there is a fix needed for FF9. Try it. And while you're at it, use the P.E.Op.S cdr plugin 1.10. (It's easy to use, you won't get confuse)
__________________
Updated! PC rig : Athlon XP 2500+ Barton, Shuttle AN35[N] Ultra, 1.5GB DDRAM, ATI Radeon 9800 Pro 128 MB, Turtle Beach Santa Cruz, Compromate Video TV Tuner, LG GDR8162B DVD-Rom, Liteon CDRW 52/24/52, Win XP Home SP2, Maxtor 6Y120L0 120GB. Consoles : Dreamcast (finally!!), PS2, Saturn, SNES Butuh bantuan menginstall ePSXe atau Project 64? Klik aja disini. |
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#9 (permalink) | |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Re: Final Fantasy 9
Quote:
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#10 (permalink) | |
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~¤ PanZeR ¤~ idRO Thor
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Valhalla, in Odin's throne
Posts: 3,145
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Re: Final Fantasy 9
Quote:
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#11 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 9
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Re: Final Fantasy 9
oh ok, so i have to use clone CD o copy it, then i just put it in the drive, with the subchsnnel settings you suggest, and its the same except you run ISO instead of running CDRom?
ok, but im still going to try to get the normal CD working, i know it does as i had it runnung befor... oh, could anyone who plays FF9 please post, (or send me, foofighter34 (@msn.com)) a screenshot of your video settings so i an compare, and change mine to yours, and see if that works? |
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#12 (permalink) |
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Interplay sucks!
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Indonesia
Posts: 1,212
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Re: Final Fantasy 9
Yes, clone cd can make cd image and after that you don't have to put the cd in the drive anymore, u can :
a. use daemon or any other virtual cd drive tools and mount your image to it and use P.E.Op.S cd plugin (my choice). b. use mooby cd plugin and use it to play your image. And here's my settings, the special game fix i choose is the G4 polygon cache.
__________________
Updated! PC rig : Athlon XP 2500+ Barton, Shuttle AN35[N] Ultra, 1.5GB DDRAM, ATI Radeon 9800 Pro 128 MB, Turtle Beach Santa Cruz, Compromate Video TV Tuner, LG GDR8162B DVD-Rom, Liteon CDRW 52/24/52, Win XP Home SP2, Maxtor 6Y120L0 120GB. Consoles : Dreamcast (finally!!), PS2, Saturn, SNES Butuh bantuan menginstall ePSXe atau Project 64? Klik aja disini. |
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#17 (permalink) |
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Ex
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Spain
Posts: 3,085
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Re: Final Fantasy 9
You need a ppf patch. Search the net for it, and make sure that's for your version of Final Fantasy 9 (so ie i have the spanish version of FF9, then i need the ppf patch for spanish version). Another possibility is using PEOPS cd-r plugin to make an m3s or sbi file. If you'd like to try this, it's explained in the manual, but if you cannot figure it aout, come back and post
. The last possibility i know is enabling subchannel reading and subchannel caching on ePSXe under config->cdrom. That should be the simplest, and work fine. But never tried it myself XD.Edit: damn... didn't notice he was playinf from an iso... Did you extract the subchannel when making the iso? If you made it with clonecd you should have 3 files: a .ccd, a .img and a .sub one. You need the last two to play.
__________________
"I'm living in a dream I can't wake from" Core 2 Duo 6600 FSB 1066 | 2048 MB DDR2 PC2 6400 800 MHZ | NVIDIA 8800 GTS | Sound Blaster Audigy 4 | Seagate Barracuda 250GB SATAII+WD Caviar 250GB | Dell 3007WFP-HC 30" Widescreen |
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#18 (permalink) |
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Registered User
Join Date: Jul 2003
Posts: 9
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Re: Final Fantasy 9
havent made an iso, im jut wondering if maybe ePSXe has a problem with disk one, as i said it worked befor, around easter time, and disk two still works, i wonder if i get a new copy of the game, and sell off my copy (it stillworks on PS1) i wonder if that would work, it's just im sure that i didn't need a patch befor, but i did download something this time, would a pdx-finalfantasy9g work, im not too good on this kinda thing, (in the folder it has pdx-f9gc (msinfo document) a txt: file_id (the logo) then ff9-cd1.ppf, ff9-cd2.ppf, ff9-cd3.ppf and ff9-cd4.ppf the finally Aplyppf (an aplication?)
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