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#1 (permalink) |
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Registered User
![]() Join Date: Jun 2003
Posts: 68
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Legend of dragoon question
ya i know i already got a problem with this game 2 but ne ways the voices in the fmv go to fast when i have the pc fps calculation thing on again but when off the voices go perfect but again the battles go slower like in ff8 is there a way to slow the voices down with the pc fps game fix on because i need that on. so could it be the sound plugin or somethin i use eternal spu plugin and my gpu plugin configs are
Plugin: Pete's D3D Driver 1.1.72 Author: Pete Bernert GFX card: NVIDIA RIVA TNT2 Model 64/Model 64 Pro Resolution/Color: - 640x480 Fullscreen - [16 Bit] Textures: - R8G8A8A8 - Filtering: 6 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 1 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: off - Advanced blending: hardware Misc: - Scanlines: off [0] - Unfiltered FB: on - Dithering: on - Screen smoothing: off - Full vram: off - Game fixes: on [000008a0] |
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#2 (permalink) |
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I have a twitch
![]() Join Date: Feb 2003
Posts: 91
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You can mess with the thread settings in Eternal. Also, make sure any special game fixes are enabled, if necessary.
__________________
Specs:
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#3 (permalink) |
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Ex
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Spain
Posts: 3,085
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Re: Legend of dragoon question
Won't you be using spuasync-wait in eternal, would you? If so, disable frame limitation on your gpu plugin.
__________________
"I'm living in a dream I can't wake from" Core 2 Duo 6600 FSB 1066 | 2048 MB DDR2 PC2 6400 800 MHZ | NVIDIA 8800 GTS | Sound Blaster Audigy 4 | Seagate Barracuda 250GB SATAII+WD Caviar 250GB | Dell 3007WFP-HC 30" Widescreen |
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#4 (permalink) |
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Registered User
![]() Join Date: Jun 2003
Posts: 68
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Re: Legend of dragoon question
if i do that the voices will be slower right but how can i fix those black screens that you need gfx card buffer on if i put that on it makes the battles take so long to load how do i fix this because i need it on and i need those voices to slow down
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#5 (permalink) |
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Ex
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Spain
Posts: 3,085
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Re: Legend of dragoon question
first> Use some punctuation.
second> Explain it again. But now in a way that a normal person can understand it. If you say "i do this and then happens that, and then the other thingie makes that..." i have not an idea what "this", "that, "those" and etc mean. I don't have to go look for all the posts you made in order to know wtf happens to your machine or how the hell it's configured. There are more than 15.000 users on ngemu, do you think i can remember the data en every post of the top of my head?? So please, PLEASE, explain.
__________________
"I'm living in a dream I can't wake from" Core 2 Duo 6600 FSB 1066 | 2048 MB DDR2 PC2 6400 800 MHZ | NVIDIA 8800 GTS | Sound Blaster Audigy 4 | Seagate Barracuda 250GB SATAII+WD Caviar 250GB | Dell 3007WFP-HC 30" Widescreen |
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#6 (permalink) |
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Registered User
![]() Join Date: Jun 2003
Posts: 68
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Re: Legend of dragoon question
Ok. I understand what your saying I-Chan, its just that i was in a hurry to finish typing and its way easier using short forms of words. But anyways i fixed the problem i had before with the fmvs and the battles, but now i have another problem. Is there a way to get rid of those black lines when i have extended smooth sprites without having to take that option off. Here are my configs:
Plugin: Pete's OpenGL Driver 1.1.72 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: RIVA TNT2/PCI/SSE Resolution/Color: - 640x480 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 6 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: on - 15 bit FB: off - Dithering: on - Screen smoothing: off - Screen cushion: off - Game fixes: on [00001420] |
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#7 (permalink) | |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Re: Legend of dragoon question
Quote:
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#10 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Re: Legend of dragoon question
Well you can't, unless you mean that hte battles are running under full speed.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#12 (permalink) |
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Ex
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Spain
Posts: 3,085
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Re: Legend of dragoon question
Sephiroth_98, i must apologise. The tone of my post wasn't correct, sorry for that man. Bad day :/ . There is a little trick yo can do to speed up the game: instead of using auto frame limit, set it to 55 if you are using a pal game, or 65 for ntsc ones.
__________________
"I'm living in a dream I can't wake from" Core 2 Duo 6600 FSB 1066 | 2048 MB DDR2 PC2 6400 800 MHZ | NVIDIA 8800 GTS | Sound Blaster Audigy 4 | Seagate Barracuda 250GB SATAII+WD Caviar 250GB | Dell 3007WFP-HC 30" Widescreen |
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#13 (permalink) |
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Registered User
![]() Join Date: Jun 2003
Posts: 68
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Re: Legend of dragoon question
It's ok I-Chan just forget about yesterday.But right now you just said to set the fps to 65 for ntsc and 55 for pal, if i do this will the voices in the fmvs also go fast because i'm not using the eternal spu plugin. I also have another question: how high can i set the fps limit before the voices in the fmvs go fast?
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#14 (permalink) |
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Ex
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Spain
Posts: 3,085
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Re: Legend of dragoon question
no idea pal, sorry.
__________________
"I'm living in a dream I can't wake from" Core 2 Duo 6600 FSB 1066 | 2048 MB DDR2 PC2 6400 800 MHZ | NVIDIA 8800 GTS | Sound Blaster Audigy 4 | Seagate Barracuda 250GB SATAII+WD Caviar 250GB | Dell 3007WFP-HC 30" Widescreen |
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#15 (permalink) |
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Registered User
![]() Join Date: Jun 2003
Posts: 68
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Re: Legend of dragoon question
i have another question. You know how everyone has to put gfx card buffer to show those extra splash screens, wouldn't the game fix called special upload detection do the same thing gfx card buffer does, or would that game fix screw up or somethin? Thanks for all your help
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#16 (permalink) | |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
Re: Legend of dragoon question
Quote:
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#17 (permalink) |
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Registered User
![]() Join Date: Jun 2003
Posts: 68
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Re: Legend of dragoon question
What is it for, because in my game i think it does the same thing gfx card buffer does.so far it does though, but i'm not really sure because i'm at the beginning and i just escaped from hellena prison so i haven't really had to use to the gfx card buffer so i dunt know really
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#18 (permalink) | |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
Re: Legend of dragoon question
Quote:
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#19 (permalink) |
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Registered User
![]() Join Date: Jun 2003
Posts: 68
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Re: Legend of dragoon question
oh sry for asking i should have known since i play ff8 too. and i just found out the splash game fix didn't work like gfx card buffer so again i'm sry. But now i really need help whenever i put gfx card buffer on the fps screws up. When i get into a battle the fps drops down to around 30 and i cant fix it so i really need help now so i can continue playing this game, i need to have gfx card buffer on but it screws up the battles is there a way i can speed them up without taking gfx card buffer off. Please someone help me i'll list my config My config is:
Plugin: Pete's OpenGL Driver 1.1.72 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: RIVA TNT2/PCI/SSE Resolution/Color: - 640x480 Fullscreen - NO desktop changing [16 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 4 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 70 Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: on - 15 bit FB: off - Dithering: on - Screen smoothing: off - Screen cushion: off - Game fixes: on [00001420] |
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