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#1 (permalink) |
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Registered User
Join Date: May 2003
Posts: 5
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I was wondering if someone here could help me with this. I'm playing Crono Cross on ePSXe, using Peops GPU and Eternal SPU.
Everything works perfectly, except for one thing; if I enable Vsync, the graphics look fine, but the sound slows down sometimes (like when I enter the menus, or when I talk to people). If I on the other hand turn off Vsync, the graphics (scrolling) don't look good, but the sound is flawless. Is there any way to make both work, or do I have to choose? ![]() Oh, yeah, I'm running the game from an ISO image. I dumped it because I think I've heard somewhere it would help with sound problems like these... Last edited by Mattias; May 30th, 2003 at 19:34. |
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#2 (permalink) |
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Ex
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Spain
Posts: 3,085
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could you please post tour pc specs, the plugins you r using, and their configs? It'll make easyer to help you.
__________________
"I'm living in a dream I can't wake from" Core 2 Duo 6600 FSB 1066 | 2048 MB DDR2 PC2 6400 800 MHZ | NVIDIA 8800 GTS | Sound Blaster Audigy 4 | Seagate Barracuda 250GB SATAII+WD Caviar 250GB | Dell 3007WFP-HC 30" Widescreen |
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#3 (permalink) |
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Registered User
Join Date: May 2003
Posts: 5
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Oh. Sorry. I'm using:
AMD Athlon XP 1600+ (1.4 Ghz I think) 256 MB RAM Nvida MX400 with 64 MB video RAM Windows XP __________________________________ P.E.Op.S. Soft Driver 1.12 Color depth: 16 Bit Fullscreen mode: 640x480, 60 Hz Stretching: Stretch to full window size Dithering: None Use FPS limit Auto-detect FPS Scanlines disabled Wait for VSYNC on/off (this is the problem) Stop screen saver Special game fix: Odd/even bit hack __________________________________ Eternal SPU Plugin 1.40 Audio device: DirectSound Buffer size: 64 Audio out method: SPUasync Async mode: Smooth (I've tried changing this, but it didn't do anything) Show realtime config window: off Cache VAG decode: off Fine tune: 0 Reverb: Neill's Update before accessing register: on SPU IRQ - Wait for CPU action: on (if I turn this off, the sound starts stuttering instead of playing slower) SPU IRQ - Force interruption flag7: off __________________________________ |
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#4 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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tried using thread mode for audio out?
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#6 (permalink) |
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Registered User
Join Date: May 2003
Posts: 5
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Hey, I seem to have solved the problem myself! I tried changing 640x480, 60 Hz, to 640x480, 85 Hz, and that did the trick! Now both sound and graphics run fine (without vsync).
Should have tried that before I asked... Thanks anyway!
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#8 (permalink) |
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[Suggest a custom title]
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Somewhere I don't belong (La Rochelle, France)
Posts: 7,753
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don't use SPU async...
else use Peops SPU, it's async mode works better than eternal's one with me
__________________
Leader of "The Pessimists' Club" CPU: Core 2 Q6600@3GHz - RAM: 2GB DDR2 (Corsair PC6400) VGA: GF8800GTS 512MB OC - Mobo: Gigabyte EP35C-DS3R - PSU: Antec Trio 650w24Mb/1Mb ADSL --------------------------------------------- All ePSXe plugins up-to-date http://mrkilljoy.deviantart.com/ |
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#9 (permalink) | |
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( )
![]() Join Date: Apr 2001
Posts: 56
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Quote:
For me atleast the setting i posted above works best by far. PS. anyone with a ~similar setting with me? How does resolution change affect your psx emulation? Since i can't see any change between 640x480 32bit and 1280x1024 32bit ? wtf? Only thing that makes difference is the framebuffer access settings... |
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