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Old May 30th, 2003   #1 (permalink)
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Question Crono Cross sound/Vsync problem

I was wondering if someone here could help me with this. I'm playing Crono Cross on ePSXe, using Peops GPU and Eternal SPU.

Everything works perfectly, except for one thing; if I enable Vsync, the graphics look fine, but the sound slows down sometimes (like when I enter the menus, or when I talk to people). If I on the other hand turn off Vsync, the graphics (scrolling) don't look good, but the sound is flawless.

Is there any way to make both work, or do I have to choose?

Oh, yeah, I'm running the game from an ISO image. I dumped it because I think I've heard somewhere it would help with sound problems like these...

Last edited by Mattias; May 30th, 2003 at 19:34.
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Old May 30th, 2003   #2 (permalink)
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could you please post tour pc specs, the plugins you r using, and their configs? It'll make easyer to help you.
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Old May 31st, 2003   #3 (permalink)
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Oh. Sorry. I'm using:

AMD Athlon XP 1600+ (1.4 Ghz I think)
256 MB RAM
Nvida MX400 with 64 MB video RAM
Windows XP
__________________________________

P.E.Op.S. Soft Driver 1.12

Color depth: 16 Bit
Fullscreen mode: 640x480, 60 Hz
Stretching: Stretch to full window size
Dithering: None

Use FPS limit
Auto-detect FPS

Scanlines disabled
Wait for VSYNC on/off (this is the problem)
Stop screen saver
Special game fix: Odd/even bit hack
__________________________________

Eternal SPU Plugin 1.40

Audio device: DirectSound
Buffer size: 64

Audio out method: SPUasync
Async mode: Smooth (I've tried changing this, but it didn't do anything)

Show realtime config window: off
Cache VAG decode: off
Fine tune: 0
Reverb: Neill's

Update before accessing register: on
SPU IRQ - Wait for CPU action: on (if I turn this off, the sound starts stuttering instead of playing slower)
SPU IRQ - Force interruption flag7: off
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Old May 31st, 2003   #4 (permalink)
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tried using thread mode for audio out?
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Old May 31st, 2003   #5 (permalink)
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Quote:
Originally posted by Lord Kane
tried using thread mode for audio out?
Yes. There was no change.
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Old May 31st, 2003   #6 (permalink)
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Hey, I seem to have solved the problem myself! I tried changing 640x480, 60 Hz, to 640x480, 85 Hz, and that did the trick! Now both sound and graphics run fine (without vsync).
Should have tried that before I asked... Thanks anyway!
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Old June 1st, 2003   #7 (permalink)
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Well on my 700Mhz Duron i get no slowdowns/cracks in audio with this setting:
SPU: SPUAsync Wait
GPU: Frame limit OFF

Of course i can't use Full VRAM primitives = no motion blur for me
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Old June 1st, 2003   #8 (permalink)
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don't use SPU async...
else use Peops SPU, it's async mode works better than eternal's one with me
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Old June 2nd, 2003   #9 (permalink)
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Quote:
don't use SPU async...
Why, if i may ask?
For me atleast the setting i posted above works best by far.

PS. anyone with a ~similar setting with me? How does resolution change affect your psx emulation? Since i can't see any change between 640x480 32bit and 1280x1024 32bit ? wtf? Only thing that makes difference is the framebuffer access settings...
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Old June 2nd, 2003   #10 (permalink)
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ohh well..try snapping a screenshot and you'll see a difference..
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