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Old April 23rd, 2003   #1 (permalink)
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Final Fantasy 9 Battle Slowdown

Hey guys I have looked everywhere on this board to find my problem, but none of the given solutions have seemed to work. I was wondering if there has been any furthur progress on why this is happening. When I enter a battle my game becomes really slow and it takes forever to load the battle sequence. This becomes even worse when I eneter a battle from the world map. Any suggestions out there?

What I've Tried:
I have used http://www.ngemu.com/kane/ suggestions and none of them work.
I have set frame buffer to 0 and that doesn't work either.
I have tried all resolutions and that doesn't help.
The game fix doesn't work either.
I am running this from an iso.
I have messed around with the framebuffer texture and access which also doesn't work.

Here are all my specs:

1.3 Ghz Pentium 4
512 RD-Ram
GeForce 4 MX440 <-----****ty card could this be the problem?

Plugin: Pete's OpenGL Driver 1.1.71
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 MX 440/AGP/SSE2

Resolution/Color:

- 1152x864 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: off

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00000000]
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Old April 23rd, 2003   #2 (permalink)
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>>GeForce 4 MX440 <-----****ty card could this be the problem?
that card should work well with Pete's OpenGL Plug-in thats not the problem

>>Framebuffer access: 3
change it to 0 FF9 doesn't like Framebuffer access

>>Advanced blending: off
turn it on

>>Framebuffer texture: 2
try setting it to 3

>>1152x864 Fullscreen
lower your resolution

and update to the latest driver's for your graphics card and turn off FSAA

Last edited by yeloazndevil; April 23rd, 2003 at 03:40.
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Old April 23rd, 2003   #3 (permalink)
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i use tnt2 m64 and it works ok.
just use 16 bit color and turn the frame skipping on
n don't forget to turn on the color dithering in misc
i'm very sure it will work
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Old April 23rd, 2003   #4 (permalink)
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I even have no slowdown when I had a GeForce 2 MX400, try what Muhibah said
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Old April 23rd, 2003   #5 (permalink)
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wow thank you so much. It works a lot faster now. There might be a tad bit slowdown, but i don't remember how it loaded on the psx to compare it too. It doesn't matter anyways,I'm happy with the current speed

Also when I run the game while keeping the psx aspect ration I get widescreen like bars on the top and bottom. The bars flicker when I enter and exit the battle. This isn't a huge problem but I was wondering if I have something else wrong in my settings?
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Old April 23rd, 2003   #6 (permalink)
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np , the flashing is caused by setting your off-drawing to 4, but u have it at 3 so thats not the problem and Keep PSX aspect will cause those bars, but set your resolution to a multiple of 320X240 like 640X480 should reduce those bars
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Old April 23rd, 2003   #7 (permalink)
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i didnt notice that. i'll check it out
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Old April 23rd, 2003   #8 (permalink)
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Talking

ok well i just turned off "keep psx aspect ratio." No big deal. I just wish everything wasn't so wavy on the world map. Well thanks for all your advive and the speedy replies
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Old April 23rd, 2003   #9 (permalink)
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ok well i just noticed a new problem. Before changing my settings my FMV sound was perfect, now it skips a lot. Any suggestions?

I am using SPU Eternal Plugin
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Old April 23rd, 2003   #10 (permalink)
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ok i figured it out, I had to disable SPU IRQ
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